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I am creating a map of TD and am newbie. and I was wondering how to make a system of losing lives, and lose the game when the team lose 30 or 50 lives. Sorry for bad english, im portuguese
When a unit enters a region (the end of your TD maze/path) you remove 1 from the life counter. If the counter is 0 at that time then you end the game for all players and you turn the trigger off. The life counter is set to 30/50 at map initialization based on how many lives you wanted.
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