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TD Food Start Problem

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Level 2
Joined
Sep 11, 2007
Messages
10
Im making a TD and it's good so far, but I have to computers sending creeps, though when one of their food goes to 0 the level starts, but part of Player 11 creeps are still on the map. What im trying to say is how do you make it when the trigger starts, when BOTH player 11 and player 12's food go to 0, not seperate.
 
Level 5
Joined
Feb 19, 2007
Messages
107
This is the exact code, just in case you wanted it:
  • Send
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
      • ((Player 11 (Dark Green) Maximum Food Used) Equal to 0) and ((Player 12 (Brown) Maximum Food Used) Equal to 0)
    • Actions
      • -------- SEND UNITS NOW --------
((Player 11 (Dark Green) Maximum Food Used) Equal to 0) is a integer comparison under player - player score.
 
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