- Events
- unit - a unit finishes casting an ability
- Conditions
- (Ability being cast) Equal to Pass Ball
- Actions
- Hero - Drop (Item carried by (Triggering unit) of type Zugball) from (Triggering unit)
- Item - Remove (Last dropped item)
- Hero - Create Zugball and give it to (Target unit of ability being cast)
I have also tried
- Item - Create Zugball at (Position of (Target unit of ability being cast))