This campaign is about Kratos Aurion while he is absent from the main party in the game from Tales of Symphonia.
*If you haven't played Tales of Symphonia before, you may find the storyline hard to pick up. However if you have played Tales of Symphonia before you'll pick it up quickly*
You start off with very little, and a slow attack speed but by the end of chapter one you will have some nice items, and if you spend your GRADE which you will obtain by killing powerful monsters and completing some quests, you have buy and upgrade some items.
*Though attack speed starts off slow, you can get it at a good speed by the end of chapter one*
Credits go to -
Aeroblyctos for inspiring me to make a campaign, also for him helping me every step of the way to make my campaign with better triggers.
Kitabatake - For a trigger system made by him. thanks you for this, it'll make the campaign much better.
Mr. 100 - For helping with the terraining.
Others how answered my "Help" posts for answering and helping me make save/load triggers to work.
All the people who made models that i have imported, i can't remember you all. so if you play and see your model let me know your name and i will credit you personally.
Commands for chapter one -
box1 - moves Kratos' first box to Kratos' position
box2 - moves Kratos' second box to Kratos' position
When playing, please listen to musics used and suggest any ideas you may have, may it be monster editing, boss spells, quests, and even items. and if you have any better music to use let me know also.
MAX LEVEL - The max Level for the whole campaign is 100, but right now with only up to bonus stage one, it is 20.
Any cinematic suggestions are welcome also.
Please be nice as this is the first time making any maps!
Update from version 1.1 to 1.2 changes
-Trigger error where you can end the first chapter as soon as the map loads has been fixed.
-Sheena's bloodlust spell can now be cast.
-The professional boss no longer causes heavy lag.
Update from version 1.2 to 1.2a changes
- Fixed Professional Boss Cinematic
- Final boss in Chapter one is now easier (to end chapter go back to start of map after obtaining the Sacred Wood)
Update from version 1.2a to 1.2b changes
-New optional quest in prologue (Prize - 60 Gald, 1 GRADE)
-Added water to prologue (Heals 100HP has 20 second cooldown)
-Added shop in prologue
-New enemy in prologue
-All monsters in prologue and Chapter one now respawn where they start, and now they'll always have a chance to drop items
-Added new items for upgrade, Armor Lv3, Shield Lv3, Boots Lv3
-There is now a few more GRADE to be found
-There is now a dozen "50 Gald" pieces over chapter one
-Basic Exspere and Life Stealer in GRADE shop are now cheaper
-You can now buy GRADE in the GRADE shop for 5,000 Gald each
-Added Ultimate boss to chapter one, still under construstion and no item prize yet!)
-Zap Sparke is now more powerful
-Max level is now 17 in chapter one
Update from version 1.2b to 1.2c changes
-Prologue edited, now there's a few new monsters. Also more switches added.
-Boss in prologue is now challenging
-Chapter One completely made over, most monsters are replaced with monsters from the original game.
-Removed Zap Sparke and replaced it with Guardian Field
-Max Level in prologue and chapter one has increased by one
-Exp required has jumped, now it goes up by more than 100 per level, and it keeps growing
-The game is now harder, monsters have more health and do a little more damage.
-Restoration items have been improved, now they heal the same as in the original game
-Now Bosses health and mana bar will be displayed while fighting them
-Ultimate boss in chapter one is ready for testing
-Stat increasing herbs now only cost 1 GRADE each
-Bonus stage is now harder
-Sheena is now a hero unit
-Sheena now has better spells
-Increased the healing of water in prologue to 150, now with 15 seconds cooldown
-And a few other little things
Update from version 1.2c to 1.2d changes
-Added difficulty levels that effect monsters Life (easy 90%, Normal 120%, Hard 150%)
-Added text to the opening cinematic
-Fixed monsters that were set to passive, now they are hostile
-Fixed the teleports for the professional Quest
-Rodyle is slighty harder
-Fixed Bowman in final dungeon who was able to shoot through wall. (hopefully won't anymore)
-Raybit is now harder
-All Gels now have a 20 second cooldown. This will stop spamming making later Gels more worth having
-Added a few more monsters in the mountain
-Fixed the Granite golems stun attack, now you will unstun after 2 seconds
-Most GRADE giving monsters are now stronger
-Fixed Flesh golem Death wave ability. now a sound plays when he is about you cast
-Fixed Ultimate boss's death wave, now it's weaker, and plays a sound when about to be used.
Update from version 1.2d to 1.2e changes
-Added extra boss in prologue
-Changed the switches in prologue to runes
-Fixed the teleports in chapter 1 for the professional quest
-Added a synthesis shop in chapter 1
Tales of Symphonia, Kratos, Lloyd, Sheena, Zelos, Presea, Regal, RPG, Campaign, Story, Collete, Raine, Genis, Sage, Aurion, Irving