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[System] TimerUtilsEx

Discussion in 'Graveyard' started by Magtheridon96, Sep 29, 2011.

  1. Bribe

    Bribe

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    I recommend putting Vexorian's name first ;)

    This library has three authors when you think about it. And I don't like the idea of being cheap on the credits.
     
  2. Magtheridon96

    Magtheridon96

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    Better now? :p
     
  3. Bribe

    Bribe

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    Looks cool.
     
  4. Bribe

    Bribe

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    Bumping it into the trash bin. I'm going to wait to update MissileRecycler until Vexorian's got that last bug worked out.
     
  5. EdwardElric

    EdwardElric

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    ended up here while searching for TimerUtils to find an answer about timer limit, as someone claimed that even TimerUtils has a limit of 256 simultaneous timers. it seems that i have to use 2 timers for each of my towers, so i could theoretically end up breaking the 256 timers limit, hence the research...

    now i asked myself why this resource here was put into graveyeard. also other users like "kStiyl" didn't understand. after some research, i found out, that Vexorian really updated his good old TimerUtils library again in 2011 and i missed it! you can only see it in the line:
    //* TimerUtils (red+blue+orange flavors for 1.24b+) 2.0
    before it was:
    //* TimerUtils (red+blue+orange flavors for 1.24b+)
    here is the link to the original thread from Vexorian with current TimerUtils version, last updated on October 31st, 2011:
    Chromatic TimerUtils 2.0 [for 1.24b+] - Wc3C.net

    updated my map now with his current version, but still not sure about the 256 timer instance limit...
     
    Last edited: May 7, 2017