- Joined
- Mar 20, 2024
- Messages
- 14
Im working on a project in which each player has a main structure that they act from. For the life of me, I cannot figure out why this structure keeps starting the game at half health. It has a max health of 10,000 but when you start the game it has 5,000. I have no Triggers related to its starting health.
The weirdest part, is when a trigger adds health to this unit (set life to life of unit + X) it also halves that number too.
Any idea what is going on here?
The weirdest part, is when a trigger adds health to this unit (set life to life of unit + X) it also halves that number too.
Any idea what is going on here?