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Structure Halving Health?

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Mar 20, 2024
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Im working on a project in which each player has a main structure that they act from. For the life of me, I cannot figure out why this structure keeps starting the game at half health. It has a max health of 10,000 but when you start the game it has 5,000. I have no Triggers related to its starting health.

The weirdest part, is when a trigger adds health to this unit (set life to life of unit + X) it also halves that number too.

Any idea what is going on here?
 
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