In my map I want the option to turn on damage numbers for certain spells that have variable damage. I know it's said that strings leak when you do this, but what about if I had a string variable for each integer from 0-9, and connected them to make each damage number, using modulo? Would that leak?
Example of a spell that does 456 damage the string would be:
udg_S_integer_4 + udg_S_integer_5 + udg_S_integer_6
Example of a spell that does 456 damage the string would be:
udg_S_integer_4 + udg_S_integer_5 + udg_S_integer_6