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Strange pathing problem in my MOD

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Introvertigo

I

Introvertigo

Hi, I'm making a large-scale .w3x custom map in which a city is being sieged by monsters. Players may choose to be either monsters or city guards.

Lately, there has been a problem that I cannot solve and it's starting to get under my skin. It has emerged out of the blue and I cannot attribute any singular action to it. I'm not sure whether or not to call this a problem with pathing or collision due to the weirdness of the problem.

Simply put, all the units move as if there is something that's blocking them. For example, if I command one of the units to move into a certain point, it starts to move there, but it tries to get there via some really bizarre pathing, as if inside an invisible labyrinth, even when the distance between it and the destination is small.

Eventually any units attempting to move too far will be stuck permanently, unable to move at all. Sometimes these stuck units that are commanded to move will simply "warp" (as if using Blink) to another place and then will be stuck again.

Should I attach this map file to this thread?

I am new in hiveworkshop forum so please forgive me any lack of etiquette.
 
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