- Joined
- Sep 24, 2007
- Messages
- 300
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All abilities
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Events
- Unit - A unit Begins casting an ability
- Conditions
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Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Call Airforce
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Then - Actions
- Set CallAircraft = (Target point of ability being cast)
- Set AirFieldCaster = (Position of (Casting unit))
- Unit - Create 1 F/A-22 for (Owner of (Casting unit)) at AirFieldCaster facing Default building facing (270.0) degrees
- Unit - Order (Last created unit) to Human Archmage - Blizzard CallAircraft
- Wait 1.00 seconds
- Unit - Create 1 F/A-22 for (Owner of (Casting unit)) at AirFieldCaster facing Default building facing (270.0) degrees
- Unit - Order (Last created unit) to Human Archmage - Blizzard CallAircraft
- Wait 1.00 seconds
- Unit - Create 1 F/A-22 for (Owner of (Casting unit)) at AirFieldCaster facing Default building facing (270.0) degrees
- Unit - Order (Last created unit) to Human Archmage - Blizzard CallAircraft
- Custom script: call RemoveLocation(udg_CallAircraft)
- Custom script: call RemoveLocation(udg_AirFieldCaster)
- Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Aircraft Rockets
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Then - Actions
- Set Aircraft = (Casting unit)
- Set CallAircraft = (Position of Icecrown Tree Wall 0420 <gen>)
- Unit - Add a 10.00 second Generic expiration timer to Aircraft
- Wait 0.20 seconds
- Unit - Order Aircraft to Move To CallAircraft
- Custom script: call RemoveLocation(udg_CallAircraft)
- Else - Actions
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If - Conditions
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Events
Now, as you see, 3 planes are created and eaxh one of them is ordered to cast a spell (basicaly blizzard). Everything works smooth, the first plane releases rockets (blizzard) after 1 sec comes the second plane and releases rockets, BUT NO DAMAGE IS DEALT! Same with third plane. Only damage from the first plane is applied. WTF?
The second part sends them to the edge of the map, so it looks more realistic...