• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Storm, Earth, Fire Bug

Level 5
Joined
Jul 18, 2007
Messages
113
Hello, I encountered a very strange bug with Storm, Earth, Fire when I add it to a hero and use it inside of a trigger. I wanted to see if anyone here has ever heard of something like this or know why. I narrowed it down to these exact circumstances, the hero (originally based on a Paladin if it matters, but I also tried Chen) has to use Storm, Earth, Fire via an action order:
Unit - Order D_Caster[D_Times] to Neutral Brewmaster - Storm, Earth, And Fire.

After he reforms, he will have a delayed response or no response at all when he is selected and given commands within a control group. Furthermore, the ability "Raise Dead" stops working entirely and gives you the error "There are no usable corpses nearby" when there are clearly corpses and it worked perfectly prior to the spell cast. All of his other spells (heal, wave, aura) work fine. Does that action just break the game when used in that manner and is there any real work-around besides triggering the whole thing or making the split form the primary cast? Thanks.
 
Last edited:
Couldn't reproduce said oddities.
Did you try making a blank map and test it?
I suspect another function meddling, or odd object editor values. Are you using the channel ability at all?
 
Couldn't reproduce said oddities.
Did you try making a blank map and test it?
I suspect another function meddling, or odd object editor values. Are you using the channel ability at all?
Hey a]mun, thanks for the reply. No, the corresponding spell that triggers it was using Cluster Rockets. I just ended up doing a little work around that might have made the spell better anyway. I made have a 5-second grace period where you can activate it again to split form, otherwise he remains in his normal form since the effect also does good damage and animates the dead.
 
Back
Top