[Trigger] Storing Player Names

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Jun 7, 2008
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Just as the title says. I have two events that add a prefix to their heros when they attain a certain number of herokills. Problem is, i don't want the two names to stack. I was just curious how i could store the players names So i can remove one prefix event to add the other.
 
Here ya go, it's in GUI though.

  • Name Saver 3000
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Set Naming[(Integer A)] = (Name of (Player((Integer A)))))
 
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