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You can check the terrain type around a unit by picking a selection of points and seeing if:
(Terrain type at (<Your point>) Equal to Lordaeron Summer - Dirt
Which you can then change using:
Environment - Change terrain type at (<Your point>) to Lordaeron Fall - Dirt using variation -1 in an area of size 1 and shape Circle
You will have to remember which locations you've changed so when the unit moves away you can change them back. A hashtable or a large array (depending on if this is supposed to be MUI) could work to store the (X,Y) coordinates of the tiles.
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