- Joined
- Dec 3, 2020
- Messages
- 1,237
I think this kinda stupid but just to make sure:
Starts casting an ability triggers before the unit's "spell" animation is over, correct?
And finishes casting an ability triggers after the unit's "spell" animation is over?
So if the unit dies before it finishes its animation, the trigger won't run?
For an ability such as Faerie Fire, it's somewhat clear to me, but what about Immolation for example? Is there any difference there?
Edit #1:
Just replaced "Starts casting an ability" with "Finishes casting an ability" for a trigger which uses the Faerie Fire ability and it stopped working.
The issue I had before is that the Firebolt was instantly cast, 0.01 seconds into the beginning of the spell cast animation. I'd like it there to be a slight delay and I think using "wait 0.50 seconds" is bad since I need the trigger to be global cause there can be dozens of units on the map with that spell at the same time.
Starts casting an ability triggers before the unit's "spell" animation is over, correct?
And finishes casting an ability triggers after the unit's "spell" animation is over?
So if the unit dies before it finishes its animation, the trigger won't run?
For an ability such as Faerie Fire, it's somewhat clear to me, but what about Immolation for example? Is there any difference there?
Edit #1:
Just replaced "Starts casting an ability" with "Finishes casting an ability" for a trigger which uses the Faerie Fire ability and it stopped working.
The issue I had before is that the Firebolt was instantly cast, 0.01 seconds into the beginning of the spell cast animation. I'd like it there to be a slight delay and I think using "wait 0.50 seconds" is bad since I need the trigger to be global cause there can be dozens of units on the map with that spell at the same time.
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