I followed some obscure command line interface tools to retrieve the texture and the obj. file from the game archive.
I imported the obj file in blender, rigged it and did all the animations in blender.
I did the particle and other adjustment using Retera model studio and its tw1lac fork.
- Added Team Color
- Color modification so the texture fit Warcraft 3 classic style
- Converted texture to BLP
- Added attachment point
- Added particle
- Added Sound, Collision shape, Camera