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You're going to have to be way more specific. Otherwise, all you need to do is make an ability based off of disease cloud, which I'm assuming isn't what you're asking about.
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Acid Bomb) Equal to True
Then - Actions
Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb (Picked unit)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Picked unit))) and do (Unit - Create 1 Footman for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Else - Actions
Do nothing
This probably wont work, but that's what i make of it, this is my first complex-ish trigger i ever made, so be gentle :3
Also 'Footman' is a dummy unit that casts your plauge, and 'acid bomb' should be changed to your plage.
When i found the leak remove code it was before the pick unit group in the example trigger, so i think it sets it to be deleted as the trigger finishes.
When a unit gets diseased just give it a disease ability that effects allied units. Do every 1 second pick all units with the disease buff and add if it doesnt already have the disease ability then give it the disease ability. You will need 2 disease abilites, one of them effecting allies and one effecting enemies
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