- Joined
- Dec 19, 2007
- Messages
- 1,234
Hi!
My Map is in a D&D mechanism and need a check trigger as the following:
Trigger:
A unit enters (any unit owned by ally of player 1 which is a hero) range ( intelligence x 25)
Conditions:
The unit was not checked before - each player need to have only one check and forever the unit cant be checked again by that player - even if the player get his hero near the range again. (can be done with table?)
Actions:
make the unit visable for the owner of the hero.
I hope you can help me.
Thanks for reading. Lior.
My Map is in a D&D mechanism and need a check trigger as the following:
Trigger:
A unit enters (any unit owned by ally of player 1 which is a hero) range ( intelligence x 25)
Conditions:
The unit was not checked before - each player need to have only one check and forever the unit cant be checked again by that player - even if the player get his hero near the range again. (can be done with table?)
Actions:
make the unit visable for the owner of the hero.
I hope you can help me.
Thanks for reading. Lior.