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Spell Question

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Oct 16, 2010
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Right... So I want to make a few passive abilities for my map. I have got the triggers right so they actually work.
Here's the problem, as I haven't been able to work it out myself I've set it so that when the unit attacks the game waits 0.5 then adds the passive abilities effect. This all being great n'all, the error is that people can set the hero to attack make it run before it actually attacks, causing the triggers to work without the unit even having to attack.

What am I after?

All I need is to find a general unit event that is when a unit takes damage, but I cant' find one!!! Any ideas?
 
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