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Spell import

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Jun 18, 2004
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yeah i used to have problems with this too but you just:
-copy the custom text if its JASS if its normal triggers copy all of them instead.
-then you have to check in the original map you got the spell from. go to edit < variables in the trigger editor. write down all of the variables what type everthing about them.
-then go to your map and create every single variable that was in the other map.
-then you need to copy the actuall spell from the other map just copy and paste. (you might need to get a new icon or import the one that was in the map since it might be a custom one. this doesnt matter though its just that you need an icon. if you need help on this make another post.)
-then if its JASS you need to look for a code that looks like A00_ it will allways have the A00 part then with a number or letter for the blank. this is the spell ID it tells the trigger what spell happens before it runs. to find the correct ID go into the object editor and hit control + D then find your spell it should have the ID in the name. Remember though if the spell your copying is done with normal triggers you dont need to find the ID.
-then make this trigger or something like it:
Events
-time elapsed is ____seconds
Conditions
-none
Actions
-quest-display ______ message with text_____

In the blank after text you should credit the person you got the spell from. I hope this helps you and other people that wish to use spells in their maps. But what i really wanna know is how to make them myself. hope this helped please tell me if it did because im new to answering questions and i would like some feedback please.-----AlphaChicken----
 
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