Seeking to create a spell which cast entangling roots in an area around the Hero. Spell is based on channel
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RootTendrils
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to |cff228b22Root Tendrils|r (2,1 Ent)
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Actions
- Set VariableSet RT_Caster = (Triggering unit)
- Set VariableSet RT_TempP = (Position of RT_Caster)
- Set VariableSet RT_UG = (Units within 500.00 of RT_TempP.)
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Unit Group - Pick every unit in RT_UG and do (Actions)
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Loop - Actions
- Set VariableSet RT_TempU = (Picked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- (RT_TempU is alive) Equal to True
- (RT_TempU belongs to an enemy of Player 2 (Blue).) Equal to True
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Or - Any (Conditions) are true
- Conditions
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Unit - Create 1 Dummy2 for (Owner of RT_Caster) at RT_TempP facing Default building facing degrees
- Set VariableSet RT_TempU2 = (Last created unit)
- Unit - Add Dummy: Entangling Roots to RT_TempU2
- Unit - Order RT_TempU2 to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)
- Unit - Add a 1.00 second Generic expiration timer to RT_TempU2
- Else - Actions
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If - Conditions
- Custom script: call RemoveLocation(udg_RT_TempP)
- Custom script: call DestroyGroup(udg_RT_UG)
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Loop - Actions
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Events