- Joined
- Jan 14, 2008
- Messages
- 366
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arcanesorceress holybomb
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Holy bomb
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Actions
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Set Temp_Point = (Target point of ability being cast)
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Special Effect - Create a special effect at Temp_Point using TheHolyBomb.mdx
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Special Effect - Destroy (Last created special effect)
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Unit Group - Pick every unit in (Units within 250.00 of Temp_Point matching (((Owner of (Matching unit)) Equal to (Player(1))) or (((Owner of (Matching unit)) Equal to Player 2 (Blue)) or (((Owner of (Matching unit)) Equal to Player 3 (Teal)) or (((Owner of (Matching unit)) Equal to Player and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 1
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Then - Actions
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Wait 0.30 seconds
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Advanced - Heal (Picked unit) for 125.00 hitpoints
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 2
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Then - Actions
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Wait 0.30 seconds
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Advanced - Heal (Picked unit) for 250.00 hitpoints
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 3
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Then - Actions
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Wait 0.30 seconds
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Advanced - Heal (Picked unit) for 400.00 hitpoints
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 4
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Then - Actions
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Wait 0.30 seconds
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Advanced - Heal (Picked unit) for 550.00 hitpoints
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 5
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Then - Actions
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Wait 0.30 seconds
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Advanced - Heal (Picked unit) for 700.00 hitpoints
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Else - Actions
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Unit Group - Pick every unit in (Units within 250.00 of Temp_Point matching (((Owner of (Matching unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Matching unit)) Equal to Player 12 (Brown)))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 1
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Then - Actions
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Wait 0.30 seconds
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Unit - Cause (Casting unit) to damage (Picked unit), dealing 125.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 2
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Then - Actions
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Wait 0.30 seconds
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Unit - Cause (Casting unit) to damage (Picked unit), dealing 250.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 3
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Then - Actions
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Wait 0.30 seconds
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Unit - Cause (Casting unit) to damage (Picked unit), dealing 400.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 4
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Then - Actions
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Wait 0.30 seconds
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Unit - Cause (Casting unit) to damage (Picked unit), dealing 550.00 damage of attack type Spells and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Holy bomb for (Casting unit)) Equal to 5
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Then - Actions
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Wait 0.30 seconds
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Unit - Cause (Casting unit) to damage (Picked unit), dealing 700.00 damage of attack type Spells and damage type Normal
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Else - Actions
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Custom script: call RemoveLocation (udg_Temp_Point)
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any help appreciated
