lol I tried the "issue order targeting a point" but all the spell orders are premade, I cant make thie unit cast my custom made ability, I found a way to work around it though so that's alright
test1 Copy
test1 Copy
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead of Polymorph Priestess (Red) 0021 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unit Group - Pick every unit in (Units in PPVis Copy <gen>) and do (Actions)
Loop - Actions
Unit - Replace (Picked unit) with a (Unit-type of (Random unit from (Units in Rect 027 <gen>))) using The new unit's default life and mana
Special Effect - Create a special effect attached to the overhead of (Picked unit) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
basically, every 6 seconds, every unit in this region will transform into a random critter, everytime this happens, an exclamation mark pops up above the priestesses head, letting you know it's happening, then the units get transformed with the blink apecial effect above their heads, thx for the other ability help man ^.^
edit- lol I also try to do all my abilitys without using the dummy units, sometimes they mess up other abilities, like they get killed by one that targets the closest unit =.=" I found out that I could just make them invulnerable of course but still.... currently I set it up the way you told me but I'm also trying to make it like divine shield, but instead of turning you invincable it'll heal you as long as you have it on ^.^