🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Well the idea of the spell is that the spell creates a large area, where anyone who escapes will be returned to the large area. I tried to do it but I failed, I can't seem to make it right. can someone please make it for me? thanks.
save the target point as a point variable [player number] (if mui)
pick every unit within x range of your point and add it to a unit group, again with [player number]
wait x seconds
remove unit group [player number]
make another trigger
E: unit leaves region (convert point w/ size) your point [player number] with x size (range)
(that will be a square... i don't know how to make it a circle)
C: Unit is in your unit group [player number]
A: move triggering unit 200 at (facing unit's degrees + 180)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.