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Spell: Abyss

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Jan 27, 2007
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Well the idea of the spell is that the spell creates a large area, where anyone who escapes will be returned to the large area. I tried to do it but I failed, I can't seem to make it right. can someone please make it for me? thanks.
 
Level 5
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Jan 29, 2009
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save the target point as a point variable [player number] (if mui)
pick every unit within x range of your point and add it to a unit group, again with [player number]
wait x seconds
remove unit group [player number]

make another trigger

E: unit leaves region (convert point w/ size) your point [player number] with x size (range)
(that will be a square... i don't know how to make it a circle)
C: Unit is in your unit group [player number]
A: move triggering unit 200 at (facing unit's degrees + 180)
 
Level 5
Joined
Jan 27, 2007
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154
It was that simple?

oh thx gotta try it out....

w8, sorry.. unit leaves region cannot take units not present in the initialization of the map. Can you demonstrate that part to me? thx...
 
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