- Joined
- Aug 5, 2015
- Messages
- 202
when i acquired item A i created dummy behind my hero every 0.1 second with the mode of my hero it self (90% transparent) and expired in 1 second
but there another special effect on the dummy like blood bleeded from my hero right hand, i never set that up.
my item have ability upgrade ability anyway
but there another special effect on the dummy like blood bleeded from my hero right hand, i never set that up.
my item have ability upgrade ability anyway
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Gryphon speed
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Events
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Unit - A unit Acquires an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to |cffff8800Falcon Amulet|r
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(Unit-type of (Hero manipulating item)) Equal to Gryphon Warrior
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Actions
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Unit Group - Add (Hero manipulating item) to FEATHERGROUP
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Unit - Set (Hero manipulating item) movement speed to 600.00
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Trigger - Turn on feather on <gen>
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Trigger - Add to Gryphon attacked <gen> the event (Unit - (Hero manipulating item) Takes damage)
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feather on
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Events
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Time - Every 0.10 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(FEATHERGROUP is empty) Equal to True
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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Unit Group - Pick every unit in FEATHERGROUP and do (Actions)
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Loop - Actions
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Set FEATHERHERO = (Picked unit)
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Set FEATHERPOINT = (Position of FEATHERHERO)
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Unit - Create 1 Timelord dummy SOS 2 for (Owner of FEATHERHERO) at FEATHERPOINT facing (Facing of FEATHERHERO) degrees
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Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 90.00% transparency
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Custom script: call RemoveLocation(udg_FEATHERPOINT)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Gryphon attacked
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Events
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Conditions
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(Unit-type of (Triggering unit)) Equal to Gryphon Warrior
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((Triggering unit) has an item of type |cffff8800Falcon Amulet|r) Equal to True
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Actions
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Unit Group - Add (Triggering unit) to FEATHERGROUP2
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Set FEATHERINT = (Random integer number between 1 and 100)
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Unit Group - Pick every unit in FEATHERGROUP2 and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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FEATHERINT Less than or equal to (10 x (Level of Spread Wings for (Triggering unit)))
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Then - Actions
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Floating Text - Create floating text that reads miss above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds
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Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Damage taken))
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Unit Group - Remove (Triggering unit) from FEATHERGROUP2
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Else - Actions
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sos 2
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Triggering unit)) Equal to Timelord dummy SOS 2
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Actions
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Unit - Remove (Triggering unit) from the game
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