- Joined
- May 30, 2008
- Messages
- 430
-
Infected Cell
-
Events
- Unit - A unit Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Evolution
-
Actions
- Unit - Replace (Triggering unit) with a Spirit Wolf (Level 1) using The old unit's relative life and mana
- Unit - Add a 0.10 second Generic expiration timer to (Last replaced unit)
- Wait 1.00 seconds
- Unit - Create 1 Dire Wolf dummy for (Owner of (Last replaced unit)) at (Position of (Last replaced unit)) facing Default building facing degrees
- Wait 1.00 seconds
- Unit - Order (Last created unit) to build a Haunted Gold Mine at (Position of (Last replaced unit))
-
Events
what is wrong in this trigger at first look nothing but when dummy unit spowns do nothing if i make dummy unit build in some region everything else but no haunted gold mine unit build it if i make to build gold mine he just stay and don't move but if i catch unit i can build but trigger no build.
Is there some problem with building on gold mines or what.
The point of trigger is when a (already builded haunted gold mine) cast ability to be changet to another building but with more slots for workers, i also try to add ability with more slots but set the gold in building to 0 (it's strange for me) so it's seems the only one way to make this is to make dummy unit to build another building but dummy unit wont make it this seems imposible to me if some one can solve my problem will be very nice