- Joined
- May 11, 2012
- Messages
- 2,108
Sometimes the orbs don't attack and after some time they start again to attack.
I can't figure out why do they do that.
I can't figure out why do they do that.
-
Lightning Sphere Init
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
-------- ------------------------------------------------------------------------------------- --------
-
Set LS_Duration[1] = 20.00
-
Set LS_Duration[2] = 30.00
-
Set LS_Duration[3] = 40.00
-
Set LS_Duration[4] = 50.00
-
Set LS_Duration[5] = 60.00
-
Set LS_SphereType[1] = Lightning Sphere (Level 1)
-
Set LS_SphereType[2] = Lightning Sphere (Level 2)
-
Set LS_SphereType[3] = Lightning Sphere (Level 3)
-
Set LS_SphereType[4] = Lightning Sphere (Level 4)
-
Set LS_SphereType[5] = Lightning Sphere (Level 5)
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
Custom script: call DestroyTrigger(GetTriggeringTrigger())
-
-------- ------------------------------------------------------------------------------------- --------
-
-
-
Lightning Sphere
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Lightning Sphere
-
-
Actions
-
-------- ------------------------------------------------------------------------------------- --------
-
Set LS_MaxIndex = (LS_MaxIndex + 1)
-
Set LS_TrigUnit[LS_MaxIndex] = (Triggering unit)
-
Set LS_SpellLvl[LS_MaxIndex] = (Level of Lightning Sphere for LS_TrigUnit[LS_MaxIndex])
-
Set LS_Point[1] = (Position of LS_TrigUnit[LS_MaxIndex])
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
Set LS_Angle1[LS_MaxIndex] = 72.00
-
Set LS_Point[2] = (LS_Point[1] offset by 150.00 towards LS_Angle1[LS_MaxIndex] degrees)
-
Unit - Create 1 LS_SphereType[LS_SpellLvl[LS_MaxIndex]] for (Owner of LS_TrigUnit[LS_MaxIndex]) at LS_Point[2] facing Default building facing degrees
-
Set LS_Sphere1[LS_MaxIndex] = (Last created unit)
-
Unit - Add a LS_Duration[LS_SpellLvl[LS_MaxIndex]] second Generic expiration timer to LS_Sphere1[LS_MaxIndex]
-
Custom script: call RemoveLocation(udg_LS_Point[2])
-
-------- = --------
-
Set LS_Angle2[LS_MaxIndex] = 144.00
-
Set LS_Point[2] = (LS_Point[1] offset by 150.00 towards LS_Angle2[LS_MaxIndex] degrees)
-
Unit - Create 1 LS_SphereType[LS_SpellLvl[LS_MaxIndex]] for (Owner of LS_TrigUnit[LS_MaxIndex]) at LS_Point[2] facing Default building facing degrees
-
Set LS_Sphere2[LS_MaxIndex] = (Last created unit)
-
Unit - Add a LS_Duration[LS_SpellLvl[LS_MaxIndex]] second Generic expiration timer to LS_Sphere2[LS_MaxIndex]
-
Custom script: call RemoveLocation(udg_LS_Point[2])
-
-------- = --------
-
Set LS_Angle3[LS_MaxIndex] = 216.00
-
Set LS_Point[2] = (LS_Point[1] offset by 150.00 towards LS_Angle3[LS_MaxIndex] degrees)
-
Unit - Create 1 LS_SphereType[LS_SpellLvl[LS_MaxIndex]] for (Owner of LS_TrigUnit[LS_MaxIndex]) at LS_Point[2] facing Default building facing degrees
-
Set LS_Sphere3[LS_MaxIndex] = (Last created unit)
-
Unit - Add a LS_Duration[LS_SpellLvl[LS_MaxIndex]] second Generic expiration timer to LS_Sphere3[LS_MaxIndex]
-
Custom script: call RemoveLocation(udg_LS_Point[2])
-
-------- = --------
-
Set LS_Angle4[LS_MaxIndex] = 288.00
-
Set LS_Point[2] = (LS_Point[1] offset by 150.00 towards LS_Angle4[LS_MaxIndex] degrees)
-
Unit - Create 1 LS_SphereType[LS_SpellLvl[LS_MaxIndex]] for (Owner of LS_TrigUnit[LS_MaxIndex]) at LS_Point[2] facing Default building facing degrees
-
Set LS_Sphere4[LS_MaxIndex] = (Last created unit)
-
Unit - Add a LS_Duration[LS_SpellLvl[LS_MaxIndex]] second Generic expiration timer to LS_Sphere4[LS_MaxIndex]
-
Custom script: call RemoveLocation(udg_LS_Point[2])
-
-------- = --------
-
Set LS_Angle5[LS_MaxIndex] = 360.00
-
Set LS_Point[2] = (LS_Point[1] offset by 150.00 towards LS_Angle5[LS_MaxIndex] degrees)
-
Unit - Create 1 LS_SphereType[LS_SpellLvl[LS_MaxIndex]] for (Owner of LS_TrigUnit[LS_MaxIndex]) at LS_Point[2] facing Default building facing degrees
-
Set LS_Sphere5[LS_MaxIndex] = (Last created unit)
-
Unit - Add a LS_Duration[LS_SpellLvl[LS_MaxIndex]] second Generic expiration timer to LS_Sphere5[LS_MaxIndex]
-
Custom script: call RemoveLocation(udg_LS_Point[2])
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
LS_MaxIndex Equal to 1
-
-
Then - Actions
-
Trigger - Turn on Lightning Sphere Loop <gen>
-
-
Else - Actions
-
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
Custom script: call RemoveLocation(udg_LS_Point[1])
-
Custom script: set udg_LS_Point[1] = null
-
Custom script: set udg_LS_Point[2] = null
-
-------- ------------------------------------------------------------------------------------- --------
-
-
-
Lightning Sphere Loop
-
Events
-
Time - Every 0.03 seconds of game time
-
-
Conditions
-
Actions
-
-------- ------------------------------------------------------------------------------------- --------
-
For each (Integer LS_Loop) from 1 to LS_MaxIndex, do (Actions)
-
Loop - Actions
-
-------- ------------------------------------------------------------------------------------- --------
-
Set LS_Point[0] = (Position of LS_TrigUnit[LS_Loop])
-
Set LS_Point[1] = (Position of LS_Sphere1[LS_Loop])
-
Set LS_Point[2] = (Position of LS_Sphere2[LS_Loop])
-
Set LS_Point[3] = (Position of LS_Sphere3[LS_Loop])
-
Set LS_Point[4] = (Position of LS_Sphere4[LS_Loop])
-
Set LS_Point[5] = (Position of LS_Sphere5[LS_Loop])
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
(Life of LS_Sphere1[LS_Loop]) Less than or equal to 0.00
-
(Life of LS_Sphere2[LS_Loop]) Less than or equal to 0.00
-
(Life of LS_Sphere3[LS_Loop]) Less than or equal to 0.00
-
(Life of LS_Sphere4[LS_Loop]) Less than or equal to 0.00
-
(Life of LS_Sphere5[LS_Loop]) Less than or equal to 0.00
-
-
-
-
Then - Actions
-
-------- ------------------------------------------------------------------------------------- --------
-
Unit - Kill LS_Sphere1[LS_Loop]
-
Unit - Kill LS_Sphere2[LS_Loop]
-
Unit - Kill LS_Sphere3[LS_Loop]
-
Unit - Kill LS_Sphere4[LS_Loop]
-
Unit - Kill LS_Sphere5[LS_Loop]
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
Set LS_TrigUnit[LS_Loop] = LS_TrigUnit[LS_MaxIndex]
-
Set LS_TrigUnit[LS_MaxIndex] = No unit
-
Set LS_Sphere1[LS_Loop] = LS_Sphere1[LS_MaxIndex]
-
Set LS_Sphere1[LS_MaxIndex] = No unit
-
Set LS_Sphere2[LS_Loop] = LS_Sphere2[LS_MaxIndex]
-
Set LS_Sphere2[LH_MaxIndex] = No unit
-
Set LS_Sphere3[LS_Loop] = LS_Sphere3[LS_MaxIndex]
-
Set LS_Sphere3[LS_MaxIndex] = No unit
-
Set LS_Sphere4[LS_Loop] = LS_Sphere4[LS_MaxIndex]
-
Set LS_Sphere4[LS_MaxIndex] = No unit
-
Set LS_Sphere5[LS_Loop] = LS_Sphere5[LS_MaxIndex]
-
Set LS_Sphere5[LS_MaxIndex] = No unit
-
Set LS_SpellLvl[LS_Loop] = LS_SpellLvl[LS_MaxIndex]
-
Set LS_Angle1[LS_Loop] = LS_Angle1[LS_MaxIndex]
-
Set LS_Angle2[LS_Loop] = LS_Angle2[LS_MaxIndex]
-
Set LS_Angle3[LS_Loop] = LS_Angle3[LS_MaxIndex]
-
Set LS_Angle4[LS_Loop] = LS_Angle4[LS_MaxIndex]
-
Set LS_Angle5[LS_Loop] = LS_Angle5[LS_MaxIndex]
-
Set LS_MaxIndex = (LS_MaxIndex - 1)
-
Set LS_Loop = (LS_Loop - 1)
-
-------- ------------------------------------------------------------------------------------- --------
-
-
Else - Actions
-
-------- ------------------------------------------------------------------------------------- --------
-
Set LS_Angle1[LS_Loop] = (LS_Angle1[LS_Loop] - 5.00)
-
Set LS_Angle2[LS_Loop] = (LS_Angle2[LS_Loop] - 5.00)
-
Set LS_Angle3[LS_Loop] = (LS_Angle3[LS_Loop] - 5.00)
-
Set LS_Angle4[LS_Loop] = (LS_Angle4[LS_Loop] - 5.00)
-
Set LS_Angle5[LS_Loop] = (LS_Angle5[LS_Loop] - 5.00)
-
Set LS_PointMove[1] = (LS_Point[0] offset by 150.00 towards LS_Angle1[LS_Loop] degrees)
-
Set LS_PointMove[2] = (LS_Point[0] offset by 150.00 towards LS_Angle2[LS_Loop] degrees)
-
Set LS_PointMove[3] = (LS_Point[0] offset by 150.00 towards LS_Angle3[LS_Loop] degrees)
-
Set LS_PointMove[4] = (LS_Point[0] offset by 150.00 towards LS_Angle4[LS_Loop] degrees)
-
Set LS_PointMove[5] = (LS_Point[0] offset by 150.00 towards LS_Angle5[LS_Loop] degrees)
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
Custom script: call SetUnitX(udg_LS_Sphere1[udg_LS_Loop], GetLocationX(udg_LS_PointMove[1]))
-
Custom script: call SetUnitY(udg_LS_Sphere1[udg_LS_Loop], GetLocationY(udg_LS_PointMove[1]))
-
Custom script: call SetUnitX(udg_LS_Sphere2[udg_LS_Loop], GetLocationX(udg_LS_PointMove[2]))
-
Custom script: call SetUnitY(udg_LS_Sphere2[udg_LS_Loop], GetLocationY(udg_LS_PointMove[2]))
-
Custom script: call SetUnitX(udg_LS_Sphere3[udg_LS_Loop], GetLocationX(udg_LS_PointMove[3]))
-
Custom script: call SetUnitY(udg_LS_Sphere3[udg_LS_Loop], GetLocationY(udg_LS_PointMove[3]))
-
Custom script: call SetUnitX(udg_LS_Sphere4[udg_LS_Loop], GetLocationX(udg_LS_PointMove[4]))
-
Custom script: call SetUnitY(udg_LS_Sphere4[udg_LS_Loop], GetLocationY(udg_LS_PointMove[4]))
-
Custom script: call SetUnitX(udg_LS_Sphere5[udg_LS_Loop], GetLocationX(udg_LS_PointMove[5]))
-
Custom script: call SetUnitY(udg_LS_Sphere5[udg_LS_Loop], GetLocationY(udg_LS_PointMove[5]))
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
Custom script: call RemoveLocation(udg_LS_PointMove[1])
-
Custom script: call RemoveLocation(udg_LS_PointMove[2])
-
Custom script: call RemoveLocation(udg_LS_PointMove[3])
-
Custom script: call RemoveLocation(udg_LS_PointMove[4])
-
Custom script: call RemoveLocation(udg_LS_PointMove[5])
-
-------- ------------------------------------------------------------------------------------- --------
-
-
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
Custom script: call RemoveLocation(udg_LS_Point[0])
-
Custom script: call RemoveLocation(udg_LS_Point[1])
-
Custom script: call RemoveLocation(udg_LS_Point[2])
-
Custom script: call RemoveLocation(udg_LS_Point[3])
-
Custom script: call RemoveLocation(udg_LS_Point[4])
-
Custom script: call RemoveLocation(udg_LS_Point[5])
-
-------- ------------------------------------------------------------------------------------- --------
-
-
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
LS_MaxIndex Equal to 0
-
-
Then - Actions
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
-
-------- ------------------------------------------------------------------------------------- --------
-
-------- ------------------------------------------------------------------------------------- --------
-
Custom script: set udg_LS_Point[0] = null
-
Custom script: set udg_LS_Point[1] = null
-
Custom script: set udg_LS_Point[2] = null
-
Custom script: set udg_LS_Point[3] = null
-
Custom script: set udg_LS_Point[4] = null
-
Custom script: set udg_LS_Point[5] = null
-
Custom script: set udg_LS_PointMove[1] = null
-
Custom script: set udg_LS_PointMove[2] = null
-
Custom script: set udg_LS_PointMove[3] = null
-
Custom script: set udg_LS_PointMove[4] = null
-
Custom script: set udg_LS_PointMove[5] = null
-
-------- ------------------------------------------------------------------------------------- --------
-
-