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something like this should work just make sure u add the conditions for the units u want to deal damage like this. and make sure it doesnt make an infinite loop.
Untitled Trigger 001
Events
Unit - A unit Is attacked
Conditions
(Percentage life of (Triggering unit)) Less than or equal to 40.00
Actions
Trigger - Turn off (This trigger)
Unit - Order (Attacking unit) to Attack (Triggering unit)
Just a side note, the trigger above can be abushed with animation cancelling. The attacked event will fire at the start of an attack, not when the target actually take damage from said attack.
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