- Joined
- Aug 21, 2008
- Messages
- 533
Need help with this drop trigger
First off all i made a library:
Cans omeone help?
First off all i made a library:
-
item library
-
Events
- Map initialization
- Conditions
-
Actions
- -------- -----------------------------------------weapons------------------------------------- --------
- Set index2 = 1
- Set index[index2] = 1
- Set itemdrop[index[index2]] = stone axe
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = good stone axe
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = perfect stone axe
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = iron axe
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = good iron axe
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = perfect iron axe
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = steel axe
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = good steel axe
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = perfect steel axe
- -------- -----------------------------------------armor------------------------------------- --------
- Set index2 = 2
- Set index[index2] = 1
- Set itemdrop[index[index2]] = old cloth armor
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = cloth armor
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = new cloth armor
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = old leather armor
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = leather armor
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = new leather armor
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = old hardened leather armor
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = hardened leather armor
- Set index[index2] = (index[index2] + 1)
- Set itemdrop[index[index2]] = new hardened leather armor
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Events
-
Drops
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Events
- Unit - A unit Dies
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Conditions
- (Owner of (Triggering unit)) Equal to Player 12 (Brown)
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Actions
- Set index2 = (Random integer number between 1 and 4)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- index2 Equal to 1
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Then - Actions
- Set index2 = (Random integer number between 1 and 2)
- Set index[index2] = (Random integer number between 0 and 3)
- Set index[index2] = (index[index2] + (Level of (Triggering unit)))
- Item - Create itemdrop[index[index2]] at (Position of (Triggering unit))
- Else - Actions
-
If - Conditions
-
Events
Cans omeone help?
Last edited: