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some problems i need help with...

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Level 9
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Jul 26, 2005
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553
dose anyone here knows how to make that one type of a building (only one type-a gate) will allways be in an angel of 180 (insted of normal 270) and everything else will be in the normal 270? (note-it must be done when building it and also the ones that are on the map when the game starts...)

also can i need to make that gate open and be crossable when the player uses his "open" ability...

and last thing-haw do i make some units and buildings avalable only to some armys and not to the outers? (for exsample orange makes footmans from the barraks and i want red to use the same building to make an improved version of the footman and yellow to make a weaker version from that building...)

all problem-solvers will get credit in my project (that i intend to finish and infact its allmost done!) AGOT!!! (A Game Of Thrones!!!)
if anyone read AGOT books this game is not exsacly the same...almost all houses are the same and map will be allmost the same but a little diffrent...jest to make the map more intresting...
 
Level 22
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Jan 10, 2005
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1: I think it isnt possible, U can only rotate em in the editor, not in game.
2: U mean that u want to open gates? If so, u just go to destructible - open destructible (before u open a gate seta integer variable to the life of the gate, and then when u close it, set the life of the gate to the variable)
3: Thats easy. With triggers u can add units to buildings, forgot how to do it, but just look for it in trigger editor.
 
Level 9
Joined
Jul 26, 2005
Messages
553
you really ddnt get what i want ha?
1-if you can do it with a command in DoBRP there is a way
2-the point is i want the gates to be buildable-thats also why i need to routate the gate from - to |
3-what are you talking about? i mean that SAME builder will build diffrent things to each army and SAME buildings will train outer units...the point is THAY MUST BE BUILDABLE and train diffrent units from same building for each army
 
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