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Some help with custom skills...

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Level 1
Joined
Dec 2, 2007
Messages
4
Ok so i'm kinda new to this map making business and I had a question...

I want to make an ability that is basically like a rocket turning on its engines, it can't move unless the ability is active, which drains fuel (mana). The problem is that the most it will let me increase the speed is 10%, and it doesn't have an option for a set amount, only percents. Also how do you make your skills do custom things, if I want an ability to require mana continuously (like immolation does), and increase speed (like wind walk), can I make a new skill combining immolation and wind walk? The only way I know of doing it is to copy an existing skill and modify it, can't add new data fields.

Thanks
 
Level 11
Joined
Feb 18, 2004
Messages
394
It is not possible to modify the way a skill works. You can do some neat things with inventive values in some abilitys, but you are still limited by the default behavior.

What you can do is use scripting (via the trigger editor, using either JASS script (custom script) or the GUI code editor) to script the behavior, detecting when a unit enables immolation, and enabling movement, and the opposite for deactivation of immolation. There a plenty of tutorials around in the tutorial section for learning scripting. Personally, i would suggest you learn JASS instead of learning to use the GUI. You'll want to eventually if you get seriously in to making maps, anyway.

Also, Welcome to the hive workshop :)
 
Level 8
Joined
Dec 29, 2006
Messages
359
Not at WE at the moment but try this. Create two abilities, one off of immolation, one off of wind walk. Give these abilities to your rocket unit. Then make a trigger that turns on wind walk when immolate is activated or vice versa, then add in the effects and so on.
 
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