- Joined
- Mar 16, 2008
- Messages
- 955
I'm trying to set global variables in an AI script so I don't need to use those cryptic unit IDs however when I add this piece of code to the script the script apparently doesn't run.
Can anyone educate me on what is wrong here? Thank you.
Can anyone educate me on what is wrong here? Thank you.
JASS:
//***************************************************************************
//*
//* Global Variables
//*
//***************************************************************************
globals
/// integer tier = 0
integer attackWave = 0
integer nextDelay = 0
integer awGold = 0
integer awWood = 0
/// King Heroes
constant integer SOVEREIGN = 'H01L'
constant integer MONARCH = 'HC18'
constant integer MAJESTY = 'H03I'
/// Prince Heroes
/// constant integer PALADIN = 'Hpal'
constant integer MAGE = 'H01G'
constant integer WARRIOR = 'H03J'
/// King Hero Abilities
constant integer ROYAL_BANISH = 'A006'
constant integer KING_AURA = 'A00K'
constant integer KING_COURT = 'A00C'
/// constant integer THUNDER_CLAP = 'AHtc' /// Sovereign only / "Royal Revenge"
constant integer ROYAL_SHOCKWAVE = 'A06G' /// Monarch only
constant integer ROYAL_BLIZZARD = 'A06H' /// Majesty only
constant integer ROYAL_SUMMON = 'A01H' /// based on blizzard spell so ais tend to use improperly
/// Prince Hero Abilities
/// constant integer HOLY_BOLT = 'AHhb' /// Holy Light / "Royal Blessing"
/// constant integer BLINK = 'AEbl' /// Royal Mage only
/// constant integer DIVINE_SHIELD = 'AHds' /// Royal Pally only
/// constant integer DEVOTION_AURA = 'AHad'
constant integer MASS_REZ = 'A06E' /// Royal Pally only
/// constant integer MASS_TELEPORT = 'AHmt' /// Royal Mage only
constant integer ATTRIBUTE_BONUS = 'Aamk'
constant integer FERAL_IMPACT = 'A01U' /// Royal Warrior only
constant integer CRIT_STRIKE = 'A06K' /// Royal Warrior only
constant integer AVATAR = 'A06I' /// Royal Warrior only
constant integer BLADESTORM = 'A06J' /// Royal Warrior only
/// Buildings
/// constant integer CASTLE = 'hcas'
/// constant integer TOWN_HALL = 'htow'
/// constant integer LUMBER_MILL = 'hlum' /// already set in J file, will this be a problem?
/// constant integer BLACKSMITH = 'hbla'
constant integer ROYAL_BARRACKS = 'H02P'
constant integer FARM_1 = 'h003'
constant integer FARM_2 = 'h005'
constant integer FARM_3 = 'h006'
constant integer FARM_4 = 'h007'
constant integer FARM_5 = 'h00S'
/// constant integer BARRACKS = 'hbar' /// "Stables" (tier 1) defined as Barracks in .j file
constant integer STABLES_2 = 'h00A'
constant integer STABLES_3 = 'h00B'
constant integer STABLES_4 = 'h00K'
constant integer GARRISON_1 = 'h00F'
constant integer GARRISON_2 = 'h00G'
constant integer GARRISON_3 = 'h00H'
constant integer ROYAL_FACTORY = 'h01F'
constant integer RESEARCH_CENTER_1 = 'h01H'
constant integer RESEARCH_CENTER_2 = 'h02Q'
constant integer FOUNTAIN = 'n020'
constant integer ROYAL_SHIPYARD = 'h01S'
constant integer STONEMASON_TOWER = 'h02Y'
constant integer ROYAL_WORKSHOP = 'h02Z'
constant integer FARM_COTTAGE = 'h034'
/// constant integer SANCTUM = 'hars' /// "Tower of Wizardry"
constant integer TOWER_WIZARDRY_2_BUILT = 'h031'
constant integer TOWER_WIZARDRY_2_UPGRADE = 'h03H'
constant integer ROYAL_CHURCH = 'h01A'
/// constant integer ARCANE_VAULT = 'hvlt' /// "Royal Market" (tier 1)
constant integer ROYAL_MARKET_2 = 'h01K'
constant integer TOWER_BASIC = 'h03X'
/// constant integer GUARD_TOWER = 'hgtw' /// "Guard Tower" (tier 1)
constant integer GUARD_TOWER_2 = 'h00Q'
constant integer GUARD_TOWER_3 = 'h00P'
/// constant integer CANNON_TOWER = 'hctw' /// "Cannon Tower" (tier 1)
constant integer CANNON_TOWER_2 = 'h033'
/// constant integer ARCANE_TOWER = 'hatw' /// "Arcane Tower" (tier 1)
constant integer ARCANE_TOWER_2 = 'h018'
constant integer ARCANE_TOWER_3 = 'h02V'
constant integer TOWER_COLD_1 = 'ndt1'
constant integer TOWER_COLD_2 = 'ndt2'
constant integer TOWER_COLD_3 = 'n01H'
constant integer TOWER_COLD_4 = 'n01I'
constant integer TOWER_FLAME_1 = 'nft1'
constant integer TOWER_FLAME_2 = 'nft2'
constant integer TOWER_FLAME_3 = 'n029'
constant integer TOWER_FLAME_4 = 'n02A'
constant integer TOWER_FLAME_5 = 'n02B'
constant integer TOWER_FLAME_6 = 'n02C'
constant integer TOWER_ROYAL_1 = 'hC17'
constant integer TOWER_ROYAL_2 = 'h000'
constant integer TOWER_ROYAL_3 = 'h001'
constant integer TOWER_ROYAL_4 = 'h00C'
constant integer TOWER_ROYAL_SKY = 'n00D'
endglobals
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