Antares
Spell Reviewer
- Joined
- Dec 13, 2009
- Messages
- 982
You should add the passive tag to this spell.
This is quite an interesting variant for a splash damage attack, but I can't make heads or tails of the config. What does the SnipeS_DamageOffset variable do? It is not the same as the LSE_Offset, because that is hardcoded to be 100 in the SnipeshotRealDamage trigger.
From my understanding of what the ability is supposed to do, if I set the armor pierce to 0, the main target should take the same amount of damage whether the unit has the ability or not. But I find that it still increases the damage dealt to the main target.
Please provide better descriptions for your config and see that all the math is correct.
Awaiting Update
This is quite an interesting variant for a splash damage attack, but I can't make heads or tails of the config. What does the SnipeS_DamageOffset variable do? It is not the same as the LSE_Offset, because that is hardcoded to be 100 in the SnipeshotRealDamage trigger.
From my understanding of what the ability is supposed to do, if I set the armor pierce to 0, the main target should take the same amount of damage whether the unit has the ability or not. But I find that it still increases the damage dealt to the main target.
Please provide better descriptions for your config and see that all the math is correct.
Awaiting Update