- Joined
- Jul 14, 2011
- Messages
- 3,213
I'm making an RPG where skills level up automatically depending on the hero level, but I don't think it's the most efficient way to do it. I'd like to know if it's, or if there's a better way to do it.
The map has about 100 skills, that upgrade every 5 levels starting on lvl 10 (5 <- Level 1->, 10, 15, 20, 25, 30, 35, 40, 45, 50 <- Level 10 ->), and the max hero level is 50.
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Increase Skill Level
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in (Units of type Believer Believer) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Picked unit)) Equal to 10
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(Level of Entangling Roots for (Picked unit)) Equal to 1
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(Level of War Stomp for (Picked unit)) Equal to 1
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(Level of Mirror Image for (Picked unit)) Equal to 1
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Then - Actions
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Unit - Increase level of Entangling Roots for (Picked unit)
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Unit - Increase level of Mirror Image for (Picked unit)
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Unit - Increase level of War Stomp for (Picked unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of (Picked unit)) Equal to 15
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(Level of Entangling Roots for (Picked unit)) Equal to 2
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(Level of War Stomp for (Picked unit)) Equal to 2
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(Level of Mirror Image for (Picked unit)) Equal to 2
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Then - Actions
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Unit - Increase level of Entangling Roots for (Picked unit)
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Unit - Increase level of Mirror Image for (Picked unit)
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Unit - Increase level of War Stomp for (Picked unit)
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Else - Actions
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Custom script: set bj_wantDestroyGroup = true
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The map has about 100 skills, that upgrade every 5 levels starting on lvl 10 (5 <- Level 1->, 10, 15, 20, 25, 30, 35, 40, 45, 50 <- Level 10 ->), and the max hero level is 50.


