1. Are you planning to upload your awesome skin to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Skeleton acolyte222.blp

Submitted by Tyranda101
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
I changed the face of the acolyte to a detailed skull. This is one of my first skins. Didn't change much but it didn't recolour this time.

Keywords:
skeleton, skeletal, acolyte, worker
Contents

Skeleton Acolyte (Texture)

Reviews
Moderator
17:13, 19th Aug 2008 Dan van Ohllus: Not enough changes to become approved. At least 75% changes has to be done (most freehand). Plus the knife and skull awfully lack shading and defintion. I suggest you to take a look here and here and learn to...
  1. 17:13, 19th Aug 2008
    Dan van Ohllus:
    Not enough changes to become approved. At least 75% changes has to be done (most freehand).
    Plus the knife and skull awfully lack shading and defintion.

    I suggest you to take a look here and here and learn to improve.

    You have 10 days to improve the textures. If I see no changes then, the skin will be rejected.

    Edit:
    [Rejected]
    10 days has went, and still no changes.
     
  2. FrIkY

    FrIkY

    Joined:
    May 1, 2008
    Messages:
    2,940
    Resources:
    74
    Models:
    2
    Icons:
    46
    Packs:
    2
    Skins:
    24
    Resources:
    74
    As I can see you changed 2 things: changed dagger to look like crap and face does not really look like ''detailed'' and the rest of the skin isn't changed at all?

    Like first, read the rules before you post a skin, icon or anything... it says ''A skin must be modified at least 75% from the original in order to to be approved.''
    I think this is maybe 10% modification, so it won't get approved

    1/5 - please do more work on this skin
     
  3. pyropk95

    pyropk95

    Joined:
    Feb 5, 2008
    Messages:
    403
    Resources:
    0
    Resources:
    0
    alls you did was face, and the pointless and un-seeable dagger in-game
     
  4. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,204
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    EL REJECTO! because you're not trying hard enough.
    try first drawing everything by your own hand on a piece of paper and then yo can even scan and CnP that (freehanded CnP, funny ^_^)
     
  5. Hawkwing

    Hawkwing

    Joined:
    Nov 28, 2006
    Messages:
    5,829
    Resources:
    28
    Models:
    15
    Icons:
    3
    Packs:
    1
    Skins:
    8
    Tutorials:
    1
    Resources:
    28
    Not enough changes, and the changes you have made are lacking contrast and detail.
     
  6. Lord_Firage

    Lord_Firage

    Joined:
    Apr 26, 2008
    Messages:
    413
    Resources:
    5
    Models:
    3
    Maps:
    2
    Resources:
    5
    Recoloured Face ...
    The Dagger is too simple .. are there any other Changes...
     
  7. FrIkY

    FrIkY

    Joined:
    May 1, 2008
    Messages:
    2,940
    Resources:
    74
    Models:
    2
    Icons:
    46
    Packs:
    2
    Skins:
    24
    Resources:
    74
    Eh? Recolored? How?
     
  8. Lord_Firage

    Lord_Firage

    Joined:
    Apr 26, 2008
    Messages:
    413
    Resources:
    5
    Models:
    3
    Maps:
    2
    Resources:
    5
    Okay .. Im wrong .. the Face is no Recolour ...
    Sorry >_<
    But it need more Shading & Highlights
     
  9. Redeemer59

    Redeemer59

    Joined:
    Jun 10, 2007
    Messages:
    565
    Resources:
    10
    Icons:
    9
    Maps:
    1
    Resources:
    10
    The dagger looks like it's made out of cardboard. :bored:
     
  10. Grog50

    Grog50

    Joined:
    Nov 5, 2006
    Messages:
    276
    Resources:
    4
    Icons:
    1
    Skins:
    3
    Resources:
    4
    Ha! detailed face...Sure thing bud
    1/5 put like 26times as much effort into the next one and you might get somewhere
     
  11. Rajin71506

    Rajin71506

    Joined:
    Dec 10, 2007
    Messages:
    27
    Resources:
    0
    Resources:
    0
    Hey Redeemer...i use a cardboard dagger. Lol...detailed face. I could see a good skin coming from this idea but....that's not it o_O
     
  12. madcat2

    madcat2

    Joined:
    Aug 25, 2005
    Messages:
    1,138
    Resources:
    0
    Resources:
    0
    Good start, but you can do a lot more work on this buddy.
     
  13. miksike

    miksike

    Joined:
    Aug 9, 2008
    Messages:
    30
    Resources:
    0
    Resources:
    0
    sucky skin....
     
  14. Zeverens

    Zeverens

    Joined:
    Jun 4, 2008
    Messages:
    244
    Resources:
    3
    Icons:
    3
    Resources:
    3
    I love the woden dagger! (Not :xxd:)
    Dagger: Well, Was it meant to look like rust?
    Head; Did you draw it with chalks?
    Well, well, you better check out some skinning tutorials, Sorry 'mate' but this is not good. =/
     
  15. Sergeant Ray

    Sergeant Ray

    Joined:
    Aug 12, 2008
    Messages:
    345
    Resources:
    0
    Resources:
    0
    The only thing you changed was what the user really dosn't see in the game. If you want to make a difference, Rip up the robe and expose his skeletal body. maby change the colors around a little. Get rid of the hood maby.
     
  16. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,204
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    BAD SUGGESTION SARGE.... that will make no sense and will look very ugly
    the acolyte mdl has no legs and no head. only the face.
     
  17. Sergeant Ray

    Sergeant Ray

    Joined:
    Aug 12, 2008
    Messages:
    345
    Resources:
    0
    Resources:
    0
    If you don't know this, the acolyte's body in the model maker is just a cone. No holo parts. You arn't seeing feet or a body b/c that is how the texture is drawn. Following my suggest is only a matter of proper recoloring.
     
  18. Hawkwing

    Hawkwing

    Joined:
    Nov 28, 2006
    Messages:
    5,829
    Resources:
    28
    Models:
    15
    Icons:
    3
    Packs:
    1
    Skins:
    8
    Tutorials:
    1
    Resources:
    28
    Unfortunately, if you alpha out areas of the hood or robe you will be able to see inside his head / nothingness under his robe. What Misha says is correct.
     
  19. Sergeant Ray

    Sergeant Ray

    Joined:
    Aug 12, 2008
    Messages:
    345
    Resources:
    0
    Resources:
    0
    I never had that problem. Then again I didn't edit the entire thing. Are you talking like seeing through the texture?