Skeleton acolyte222.blp

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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I changed the face of the acolyte to a detailed skull. This is one of my first skins. Didn't change much but it didn't recolour this time.

Keywords:
skeleton, skeletal, acolyte, worker
Contents

Skeleton Acolyte (Texture)

Reviews
17:13, 19th Aug 2008 Dan van Ohllus: Not enough changes to become approved. At least 75% changes has to be done (most freehand). Plus the knife and skull awfully lack shading and defintion. I suggest you to take a look here and here and learn to...

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17:13, 19th Aug 2008
Dan van Ohllus:
Not enough changes to become approved. At least 75% changes has to be done (most freehand).
Plus the knife and skull awfully lack shading and defintion.

I suggest you to take a look here and here and learn to improve.

You have 10 days to improve the textures. If I see no changes then, the skin will be rejected.

Edit:
[Rejected]
10 days has went, and still no changes.
 
Level 33
Joined
May 1, 2008
Messages
3,208
As I can see you changed 2 things: changed dagger to look like crap and face does not really look like ''detailed'' and the rest of the skin isn't changed at all?

Like first, read the rules before you post a skin, icon or anything... it says ''A skin must be modified at least 75% from the original in order to to be approved.''
I think this is maybe 10% modification, so it won't get approved

1/5 - please do more work on this skin
 
Level 2
Joined
Dec 10, 2007
Messages
28
Hey Redeemer...i use a cardboard dagger. Lol...detailed face. I could see a good skin coming from this idea but....that's not it o_O
 
Level 8
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Aug 12, 2008
Messages
423
The only thing you changed was what the user really dosn't see in the game. If you want to make a difference, Rip up the robe and expose his skeletal body. maby change the colors around a little. Get rid of the hood maby.
 
The only thing you changed was what the user really dosn't see in the game. If you want to make a difference, Rip up the robe and expose his skeletal body. maby change the colors around a little. Get rid of the hood maby.

BAD SUGGESTION SARGE.... that will make no sense and will look very ugly
the acolyte mdl has no legs and no head. only the face.
 
Level 8
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Aug 12, 2008
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423
BAD SUGGESTION SARGE.... that will make no sense and will look very ugly
the acolyte mdl has no legs and no head. only the face.
If you don't know this, the acolyte's body in the model maker is just a cone. No holo parts. You arn't seeing feet or a body b/c that is how the texture is drawn. Following my suggest is only a matter of proper recoloring.
 
Level 8
Joined
Aug 12, 2008
Messages
423
Unfortunately, if you alpha out areas of the hood or robe you will be able to see inside his head / nothingness under his robe. What Misha says is correct.
I never had that problem. Then again I didn't edit the entire thing. Are you talking like seeing through the texture?
 
Level 8
Joined
Aug 12, 2008
Messages
423
Yes, they should. But people are free to do as they want as long as they understand the consequences.

Now lets get back on topic.
Any modeler/skinner will tell you you shouldn't post your first design. With that said, I will respect your wishes, and move on topic. Maby if you completely remaid the model of the acolyte, and skinned as I suggested, you wouldn't have this Alpha problem?
 
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