- Joined
- Mar 26, 2011
- Messages
- 1,280
Whenever attacks dealing certain percentage of total hit points of the Hero and consumes the same percentage of life.
GUI/Hashtables, Leakless.
Reward: +rep =X
GUI/Hashtables, Leakless.
Reward: +rep =X
then use the action Unit - Damage unit
Yes:
- Damage Detect
- Events
- Game - DamageEvent becomes Equal to 1.00
- Conditions
- DamageRecursionBoolean Equal to false
- -------- Your other conditions too, of course --------
- Actions
- Set DamageRecursionBoolean = true
- Unit - Cause MyUnit to damage...
- Set DamageRecursionBoolean = false