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Simple image conversion

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Level 6
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Apr 28, 2005
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155
Hello hive.
Quite simply, I need these images converted to TGA to use as custom pathing maps. (I assume bit depth is 8?)
I need these to complete my soon-finished map, Lords of Zenzac. (name may change)
I added a screenshot to give you a little idea what it'll be used for.

And yes, I'll rep you!
 

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Level 7
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Oct 5, 2007
Messages
118
Do you really need .tgas? I could make them for you, but I think you need .blps (which I woul make you too ^^)
 
Level 6
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155
Do you really need .tgas? I could make them for you, but I think you need .blps (which I woul make you too ^^)

Thanks XieLong. According to this tutorial they are TGAs. You can even see a screenshot of the editor saying ".tga" on the default ones.:wink:

I'm not as sure about bit-depth though. May be 32, or any dividable by 8.
And I suppose no compression to mess up the pixels.
 
Level 6
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Level 7
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Thanks for your time, but they didn't work. I tried converting them to blp with no success.
What color depth did you use?
Hm, they show up in my World Editor, like the original PathTextures too. Have you reopened your map and check the images afterwards? Or do they only not work as PathTextures?

Color depth is 32bit.
 
Level 6
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Messages
155
It wont. There is a .tga to .blp and a .blp to .tga converter button on the top right side of the screen. You needn't open the file you wanna convert, just give it the file path. I included a screenshot for you.

Yes, but no Gif to Tga converter, which is what I was asking for someone to do.

Hm, they show up in my World Editor, like the original PathTextures too. Have you reopened your map and check the images afterwards? Or do they only not work as PathTextures?

Color depth is 32bit.
Aaah silly me. They work now!
However, I miscalculated one of them. Would you mind re-doing the faulty one?
 

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