• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Simple Edit for some models and icons

Status
Not open for further replies.
I would like to request simple edits on some models :)

1) Orb of Fire
- Currently, when destroying this model it takes 5 seconds or so to be removed, unlike Orb of Frost and Orb of Lightning. What I want is this model to be removed instantly after destroying it.

2) Thunder Clap and Far Seer Missile
- on Thunder Clap, remove the terrain crack and also recolor the model from blue glow to pink/purple glow.
- Same glow edit like Thunder Clap

3) Shockwave
- Recolor the wave to a bluish white color(something like the Far Seer missile glow).

4) This icon:
153325-albums2005-picture15670.jpg

This Blizzard icon doesn't have a DISBTN version, please make one :)


[edit]
5) Any of the building fire attachments
- can you give me a simple frosty effect by editing one of those fire attachments?
 
Last edited:
Level 19
Joined
Oct 7, 2014
Messages
2,209
Uploaded the PAS and DISPAS version.

The attachment manager keeps saying I've uploaded the DISPAS, I guess its because of the DISBTN I've uploaded earlier. Well you could just change the DISBTN to DISPAS and it would be the same.
 

Attachments

  • PASuser153325_pic15670_1248954185.blp
    5 KB · Views: 41

Ardenian

A

Ardenian

Hey, you are here since 2012, you should know the http://www.hiveworkshop.com/forums/tools-560/button-manager-v1-8-2-a-116280/ ;)
It can generate all kind of icon types of wc3 and even custom ones.


As for the building fires, their paths are:
Environment\LargeBuildingFire\LargeBuildingFire0.mdx
Environment\LargeBuildingFire\LargeBuildingFire1.mdx
Environment\LargeBuildingFire\LargeBuildingFire2.mdx
Environment\NightElfBuildingFire\ElfLargeBuildingFire0.mdx
Environment\NightElfBuildingFire\ElfLargeBuildingFire1.mdx
Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdx
Environment\NightElfBuildingFire\ElfSmallBuildingFire0.mdx
Environment\NightElfBuildingFire\ElfSmallBuildingFire1.mdx
Environment\NightElfBuildingFire\ElfSmallBuildingFire2.mdx
Environment\SmallBuildingFire\SmallBuildingFire0.mdx
Environment\SmallBuildingFire\SmallBuildingFire1.mdx
Environment\SmallBuildingFire\SmallBuildingFire2.mdx
Environment\UndeadBuildingFire\UndeadLargeBuildingFire0.mdx
Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdx
Environment\UndeadBuildingFire\UndeadLargeBuildingFire2.mdx
Environment\UndeadBuildingFire\UndeadSmallBuildingFire0.mdx
Environment\UndeadBuildingFire\UndeadSmallBuildingFire1.mdx
Environment\UndeadBuildingFire\UndeadSmallBuildingFire2.mdx

If I am not mistaken these are the attachments used for the sprite effects of damaged buildings.
I recommend you to get http://www.hiveworkshop.com/forums/tools-560/war3-model-editor-62876/ to search for models and paths.
As for sprite models, there is an effect in the Effects tab of the Object Editor.
One is for example 'Xfos', the one for the Orc buildings.
Dependent on your needs these paths should be fine to use.


The orb of fire attachment model has no death animation.
In difference to what you requested I added one, this one should disappear immediatly when destroyed.
The death animation is responsible for an effect to be played properly.
As you noted, the effect takes a second or something to be removed,
since it has no death animation.
 
Last edited by a moderator:

Ardenian

A

Ardenian

You would need to define what you would like to achieve.
From what I interpreted, you would like the sprite attachment to become an attachment for a unit ?
Simply attach it to an attachment point using the paths.
I don't know what you mean with 'frosty effect'.
 
Status
Not open for further replies.
Top