• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[SD/Modeling] Silvermoon City Walls

Level 4
Joined
Mar 8, 2025
Messages
29
Hello, I'm playing in 1.30 and messing around in the editor
I'm looking for some custom doodad for a High Elf/Silvermoon city. I've searched through the Models section but couldn't quite find a wall that fits and the standard cityscape stuff just doesn't have that magical blood elf vibe, you know? I’m looking for something with those clean white stones and the gold trim that really fits the Quel'Thalas aesthetic.
 

Attachments

  • Screenshot 2026-01-23 220109.png
    Screenshot 2026-01-23 220109.png
    366.6 KB · Views: 41
You need to select .mdx and every single file thats in that folder.
Then when in import one by one double click to change the path of imported file and remove war3mapImported/.

I tried using the ported models in Moonguard, but I wish I could change their textures. maybe make the walls whiter and the trims gold rather than brownish. I'm really loving how this is turning out, though, despite my low effort lol
 

Attachments

  • Screenshot 2026-02-07 200236.png
    Screenshot 2026-02-07 200236.png
    1.8 MB · Views: 54
  • Screenshot 2026-02-07 202754.png
    Screenshot 2026-02-07 202754.png
    1.4 MB · Views: 42
It's already at 255 though :( I can edit the High elf buildings brightness but not the Moonguard wall itself, sadge

Is there a way to remove the shadow thing over it? I like it better that way tbh. Here's the difference between no shadow and w/ shadow in the World Editor
 

Attachments

  • Screenshot 2026-02-08 185534.png
    Screenshot 2026-02-08 185534.png
    2 MB · Views: 41
  • Screenshot 2026-02-08 185553.png
    Screenshot 2026-02-08 185553.png
    1.9 MB · Views: 32
Back
Top