- Joined
- Dec 29, 2008
- Messages
- 3,361
So, I've been playing around with WE once more (after a long time).
Apparently, if I set a unit's Sight Range below 192 (128 is used in the screenshot), there seems to be an visibility update lag when the unit is moving through the Black Mask. There is a chance (the lower the sight range, the higher) that the unit will disappear for less than a second.
Check the screenshots. Yes, you're not seeing the unit because it is 'eaten' by the black mask. Fog of War is disabled by the way, but I don't see that being the reason of this.
Is there are way to fix this 'lag' other than setting the sight range above or equal to 192?
Kthnxbai.
Apparently, if I set a unit's Sight Range below 192 (128 is used in the screenshot), there seems to be an visibility update lag when the unit is moving through the Black Mask. There is a chance (the lower the sight range, the higher) that the unit will disappear for less than a second.
Check the screenshots. Yes, you're not seeing the unit because it is 'eaten' by the black mask. Fog of War is disabled by the way, but I don't see that being the reason of this.
Is there are way to fix this 'lag' other than setting the sight range above or equal to 192?
Kthnxbai.