• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Show/Hide Destrucibles

Status
Not open for further replies.
The right thing to do would be continuing with the same thread instead of creating another one. Post here the link of the thread that didn't give you a 'very clear' answers, so I (or someone else) can check these and try to 'clearify' them for you :).

So far, I don't think it's possible. MAYBE using
  • TEST
    • Events
    • Conditions
    • Actions
      • Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
      • Destructible - Show (Picked destructible)
      • Custom script: endif
I'm not so experienced, but I think it could desync with other players (Disconnect other players) Can't test though.
 
Status
Not open for further replies.
Back
Top