Show/Hide Destrucibles

Level 20
Jul 14, 2011
The right thing to do would be continuing with the same thread instead of creating another one. Post here the link of the thread that didn't give you a 'very clear' answers, so I (or someone else) can check these and try to 'clearify' them for you :).

So far, I don't think it's possible. MAYBE using
  • TEST
    • Events
    • Conditions
    • Actions
      • Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
      • Destructible - Show (Picked destructible)
      • Custom script: endif
I'm not so experienced, but I think it could desync with other players (Disconnect other players) Can't test though.