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Jul 14, 2011
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The right thing to do would be continuing with the same thread instead of creating another one. Post here the link of the thread that didn't give you a 'very clear' answers, so I (or someone else) can check these and try to 'clearify' them for you :).

So far, I don't think it's possible. MAYBE using
  • TEST
    • Events
    • Conditions
    • Actions
      • Custom script: if GetLocalPlayer() == GetOwningPlayer(GetTriggerUnit()) then
      • Destructible - Show (Picked destructible)
      • Custom script: endif
I'm not so experienced, but I think it could desync with other players (Disconnect other players) Can't test though.
 
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