- Joined
- Jun 26, 2020
- Messages
- 1,928
Hello, I'm making that a shop sells 3 items but one of them only appears if there is no player unit in a specific region, so when the condition is met I add the item, if not I remove it, the problem is when is no unit of mine nearby the shop, it removes another item instead of what I wanted. It just works fine if I have a unit nearby (just in case I'm saying that I also added this item via triggers, but it is no supposed to dissapear).
What's happening?
What's happening?