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Sheepy race v13

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my map I keep posting in epicwar, since they have disabled uploading maps for the meantime, I will post my 13th map here:D Try it and HAVE FUN:D:D:D

PS: Play it with other people. The game sucks if played with computer.

Keywords:
sheep, race, other, fragilous
Contents

Sheepy race v13 (Map)

Reviews
15:20, 31st Oct 2008 Septimus: Badly develop trigger with serious leak on it. Remove all those leak 2 weeks after this notification or else I would reject. Unacceptable at this moment. 18:04, 5th Nov 2008 Rui: Since the creator isn't around...

Moderator

M

Moderator

15:20, 31st Oct 2008
Septimus: Badly develop trigger with serious leak on it.

Remove all those leak 2 weeks after this notification or else I would reject.

Unacceptable at this moment.

18:04, 5th Nov 2008
Rui:
Since the creator isn't around anymore, we don't need this. [highlight]Rejected[/code].
 
Level 3
Joined
Mar 20, 2008
Messages
27
OKay map i give it a 3/5
The +
Easy to understand
Simple gameplay
the minigame concept is what war3 is made for..

The -
to few options (To tired to think about other things)
basic models (its a small game, adding custom models you know, special sheep models if you can find it.. would make it a bit less "boring" (not trying to be mean"))
if played for longer time memory leaks will appear

But all in all good work :D
 
Last edited:
Level 22
Joined
Jun 24, 2008
Messages
3,050
For your large killer trigger..

  • Random Tree
    • Events
    • Conditions
    • Actions
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
      • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
Just use

  • Random Tree
    • Events
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 30, do (Actions)
        • Loop - Actions
          • Destructible - Create a Village Tree Wall at (Random point in Tree <gen>) facing (Random angle) with scale 1.00 and variation 0
Its pretty much easier.

Edit; And this Leaks. Dont leak.
 
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