- Joined
- Nov 9, 2006
- Messages
- 2,561
Terrain looks fine.
I think there are some things holding the map back that needs change:
-If red sends a unit to blue he will aggro the goldmine.
-The map needs to have wider paths considering it is a 4v4 map and battles will fill whole screens.
-Expansions have a backdoor which is controversial for gameplay.
-Fountains need to be guarded by creeps (or be heavily contested by players). Giving free mana is not a good idea for balance. It's degenerate to play against a thousand MK bolts or constant Wind Walks.
-Center is locked off and this forces players to engage in a linear path from base to base where big fights happen. Freedom of movement is the way to go.
-Since movement is restricted by a locked off center and the map is very tight it will result in mass air being the go-to.
I recommend looking at the current 4v4RT map pool for inspiration.
In 4v4 you need a lot of big open areas to avoid mass air, which is kind of degenerate play.
I think there are some things holding the map back that needs change:
-If red sends a unit to blue he will aggro the goldmine.
-The map needs to have wider paths considering it is a 4v4 map and battles will fill whole screens.
-Expansions have a backdoor which is controversial for gameplay.
-Fountains need to be guarded by creeps (or be heavily contested by players). Giving free mana is not a good idea for balance. It's degenerate to play against a thousand MK bolts or constant Wind Walks.
-Center is locked off and this forces players to engage in a linear path from base to base where big fights happen. Freedom of movement is the way to go.
-Since movement is restricted by a locked off center and the map is very tight it will result in mass air being the go-to.
I recommend looking at the current 4v4RT map pool for inspiration.
In 4v4 you need a lot of big open areas to avoid mass air, which is kind of degenerate play.