- Joined
- Aug 16, 2007
- Messages
- 884
Well, take a look at my 2 triggers. The first one works fine, but the other one just won't set the units ability to 2, 3, 4, 5, 6, 7, 8, 9, 10, etc.
First.
First.
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Current research level of Increase Damage [+1] for (Owner of (Trained unit))) Greater than 0
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Then - Actions
- Unit - Add Unit Damage Bonus to (Trained unit)
- Unit - Set level of Unit Damage Bonus for (Trained unit) to (Current research level of Increase Damage [+1] for (Owner of (Trained unit)))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Current research level of Increase Hitpoints [+1] for (Owner of (Trained unit))) Greater than 0
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Then - Actions
- Unit - Add Unit Life Bonus to (Trained unit)
- Unit - Set level of Unit Life Bonus for (Trained unit) to (Current research level of Increase Hitpoints [+1] for (Owner of (Trained unit)))
- Else - Actions
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If - Conditions