- Joined
- Nov 21, 2008
- Messages
- 316
when i do test runs of my game, planet of the orcs. it seems with waves of them it gets boreing cuz there locations are pretty preset. I came up with an idea for a spawner but someone said its too complex, might be impossible.
This is basically the layout no details missed. i will credit whoever can make it.
On the map there are troll's, these guys are who people play every1 gets one troll.
I want a spawn trigger that will spawn this cargo container(a unit). i need for the cargo container to drop in from the sky with a slow descent to the ground from ther it will spawn orc units in a feed fasion(several come out at a time). It should drop about 1000-2000 feet from the targeted troll;with a 1% chance to drop on trolls location.
JaiJaibinx already did the feed spawner for the map just need to kno how i would connect it to the part, with the part that hasnt been created
This the feed trigger
This is basically the layout no details missed. i will credit whoever can make it.
On the map there are troll's, these guys are who people play every1 gets one troll.
I want a spawn trigger that will spawn this cargo container(a unit). i need for the cargo container to drop in from the sky with a slow descent to the ground from ther it will spawn orc units in a feed fasion(several come out at a time). It should drop about 1000-2000 feet from the targeted troll;with a 1% chance to drop on trolls location.
JaiJaibinx already did the feed spawner for the map just need to kno how i would connect it to the part, with the part that hasnt been created
This the feed trigger
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The Coming Of the Horde
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Events
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Time - Every 300.00 seconds of game time
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Conditions
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Actions
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Set TempGroup = (Units in (Playable map area) matching (((Owner of (Matching unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Matching unit)) Equal to Player 12 (Brown))))
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Set TempGroup2 = (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of Player 12 (Brown)) Equal to True))
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For each (Integer A) from 1 to 35, do (Actions)
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Loop - Actions
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Set Spawn_Point2[1] = (Random point in SpawnRegions2[(Random integer number between 1 and 2)])
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Unit - Create 1 Grunt for Player 12 (Brown) at Spawn_Point2[1] facing Default building facing degrees
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Unit - Order (Last created unit) to Attack (Random unit from TempGroup2)
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Unit - Create 1 Grunt for Player 11 (Dark Green) at Spawn_Point2[1] facing Default building facing degrees
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Unit - Order (Last created unit) to Attack (Random unit from TempGroup2)
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Custom script: call RemoveLocation (udg_Spawn_Point2[1])
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Custom script: call RemoveLocation (udg_Spawn_Point2[bj_forLoopAIndex])
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Wait 0.00 seconds
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Custom script: call DestroyGroup(udg_TempGroup)
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Custom script: call DestroyGroup(udg_TempGroup2)
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