what ways are there to create a save/load system, where you dont need to screenshot the code and type it in next game?
Hmm Guild of hyppos used a save/load system that saved the code in your warcraft 3 savegames folder but i have no idea how they did it :3
i read this thread and wondered, if "local saving" is what im searching for
http://www.hiveworkshop.com/forums/triggers-scripts-269/has-local-saving-been-made-yet-222497/
for example:
you buy an expensive item for a friend, but you dont want to lose your money, so you load an older version of your character next game
buy what if u want players to be able to buy stuff for others?
first of all items basically have level restrictions^^
beside that i thought of autosave, so that its impossible to leave without saving
Actually, it would be nice if you read through this post: File I/O.
It does exactly what you want to do. It also explains TwoVenomous' confusion (why no other maps do this).
I believe that with enough modification, it would be able to automatically save/load all your characters and create a nice list of them.
This is just a hypothesis though, I haven't tested the script yet (nor am I planning to do so in the near future).
The bad thing is that it's not really finished yet
The most "advanced" method is what Guild of Hyppos and TKOK does, wich is creating a Text file in your Wc3 directory with the code in it so you can just Copy/Paste in the game.
Every now and then an exploit in wc3 shows up which allows you to write files to the user's computer, and they're soon fixed. This is not reliable.hmm i think what you want is that you do not need to manually type out the code itself?
what i am saying is that guild of hyppos saved the text file in your warcraft 3 games folder so you do not need to screenshot it, you just have to copy paste the code from the text folder to the next GoH rpg. so you do not need to go through all the trouble and wont get a code error at all