- Joined
- Apr 29, 2007
- Messages
- 140
I have imported a Save/Load sytem into my map and have stumbled upon several questions and problems.
The Trigger i have used was made only for player 1 (red).
Here's the trigger:
The code saves an Integer, which i will be making into saving gold.
The problem is, the IntegerValue is just for player red, correct?
I tried adding an array to the IntegerValue and changed all of the places where the IntegerValue used to be with Integer Value [Player Number of (Trigering Player)], but when I save, it only gives me two letters - vE, which will not load anything.
My question is, will all players be able to use the IntegerValue, WITHOUT an array?
A couple of other things that might help, basically the map is a team game, and there are quests. A reward for the quest gives players a certain ammount of renown (gold) that they will be able to load in later sessions. When the quest is completed the IntegerValue would need to be increased by +2.
If I'm correct, then the IntegerValue would be the same for all players in this format, and if an array didnt work, what would I need to do?
So what am I missing?
Here's my edited trigger with the array that just saved two letters:
And Finally heres the loading part, Edited with the Integer array.
The Trigger i have used was made only for player 1 (red).
Here's the trigger:
-
Save Integer Variable
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Events
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Player - Player 1 (Red) types a chat message containing -save as An exact match
-
-
Conditions
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Actions
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-------- ------ Random (XXX) ------ --------
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Cinematic - Clear the screen of text messages for (All players)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers1 = (Random integer number between 1 and 12)
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Set Save_SavingCode = Save_X[Random_Numbers1]
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Else - Actions
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Do nothing
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-
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-------- ------ Random (A) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers2 = (Random integer number between 1 and 15)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + <Empty String>))
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Else - Actions
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Do nothing
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-
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-------- Username Letters (#2) --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + <Empty String>)))
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Else - Actions
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Do nothing
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-
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-------- ------ Random (YY) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers3 = (Random integer number between 1 and 9)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + <Empty String>))))
-
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Else - Actions
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Do nothing
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-
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-------- ---- The Numbers (ZZZ) ---- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[IntegerValue] + <Empty String>)))))
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Else - Actions
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Do nothing
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-
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-------- ------ Random (A) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers4 = (Random integer number between 1 and 15)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[IntegerValue] + (Save_Numbers_RandomA[Random_Numbers4] + <Empty String>))))))
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Else - Actions
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Do nothing
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-
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-------- Username Letters (#1) --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[IntegerValue] + (Save_Numbers_RandomA[Random_Numbers4] + ((Substring((Name of (Triggering
-
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Else - Actions
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Do nothing
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-
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-------- ------ Random (WW) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers5 = (Random integer number between 1 and 15)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[IntegerValue] + (Save_Numbers_RandomA[Random_Numbers4] + ((Substring((Name of (Triggering
-
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Else - Actions
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Do nothing
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-
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-------- ------ Random (A) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers6 = (Random integer number between 1 and 15)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[IntegerValue] + (Save_Numbers_RandomA[Random_Numbers4] + ((Substring((Name of (Triggering
-
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Else - Actions
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Do nothing
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-
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Game - Display to Player Group - Player 1 (Red) for 240.00 seconds the text: Save_SavingCode
-
-
The problem is, the IntegerValue is just for player red, correct?
I tried adding an array to the IntegerValue and changed all of the places where the IntegerValue used to be with Integer Value [Player Number of (Trigering Player)], but when I save, it only gives me two letters - vE, which will not load anything.
My question is, will all players be able to use the IntegerValue, WITHOUT an array?
A couple of other things that might help, basically the map is a team game, and there are quests. A reward for the quest gives players a certain ammount of renown (gold) that they will be able to load in later sessions. When the quest is completed the IntegerValue would need to be increased by +2.
If I'm correct, then the IntegerValue would be the same for all players in this format, and if an array didnt work, what would I need to do?
So what am I missing?
Here's my edited trigger with the array that just saved two letters:
-
Save Integer Variable Edit
-
Events
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Player - Player 1 (Red) types a chat message containing -save as An exact match
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Player - Player 2 (Blue) types a chat message containing -save as An exact match
-
-
Conditions
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Actions
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-------- ------ Random (XXX) ------ --------
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Cinematic - Clear the screen of text messages for (All players)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers1 = (Random integer number between 1 and 12)
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Set Save_SavingCode = Save_X[Random_Numbers1]
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Else - Actions
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Do nothing
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-------- ------ Random (A) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers2 = (Random integer number between 1 and 15)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + <Empty String>))
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Else - Actions
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Do nothing
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-------- Username Letters (#2) --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + <Empty String>)))
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Else - Actions
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Do nothing
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-------- ------ Random (YY) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers3 = (Random integer number between 1 and 9)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + <Empty String>))))
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Else - Actions
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Do nothing
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-------- ---- The Numbers (ZZZ) ---- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
-
-
Then - Actions
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[(Player number of (Triggering player))] + <Empty String>)))))
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Else - Actions
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Do nothing
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-
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-------- ------ Random (A) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
-
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Then - Actions
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Set Random_Numbers4 = (Random integer number between 1 and 15)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[IntegerValue_Copy[(Player number of (Triggering player))]] + (Save_Numbers_RandomA[Random_
-
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Else - Actions
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Do nothing
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-------- Username Letters (#1) --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
-
-
Then - Actions
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[IntegerValue_Copy[(Player number of (Triggering player))]] + (Save_Numbers_RandomA[Random_
-
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Else - Actions
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Do nothing
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-------- ------ Random (WW) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers5 = (Random integer number between 1 and 15)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[IntegerValue_Copy[(Player number of (Triggering player))]] + (Save_Numbers_RandomA[Random_
-
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Else - Actions
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Do nothing
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-
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-------- ------ Random (A) ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering player) slot status) Equal to Is playing
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Then - Actions
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Set Random_Numbers6 = (Random integer number between 1 and 15)
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Set Save_SavingCode = (Save_X[Random_Numbers1] + (Save_Numbers_RandomA[Random_Numbers2] + ((Substring((Name of (Triggering player)), 2, 2)) + (Save_Numbers_RandomY[Random_Numbers3] + (Save_Z[IntegerValue_Copy[(Player number of (Triggering player))]] + (Save_Numbers_RandomA[Random_
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Else - Actions
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Do nothing
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Game - Display to (All players matching ((Player((Player number of (Triggering player)))) Equal to (Matching player))) for 240.00 seconds the text: (|c000099ff + Save_SavingCode)
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And Finally heres the loading part, Edited with the Integer array.
-
Load Integer Variable
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Events
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Player - Player 1 (Red) types a chat message containing -load as A substring
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Player - Player 2 (Blue) types a chat message containing -load as A substring
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Conditions
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Actions
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Set Letter2ofusername = (Substring((Name of (Triggering player)), 2, 2))
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Set Letter1ofusername = (Substring((Name of (Triggering player)), 1, 1))
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-------- ------ XXX ------ --------
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For each (Integer B) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 7, 9)) Equal to Save_X[(Integer B)]
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Then - Actions
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Set Load_True[1] = True
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Else - Actions
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Do nothing
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-------- ----- A ----- --------
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For each (Integer B) from 1 to 15, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 10, 10)) Equal to Save_Numbers_RandomA[(Integer B)]
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Then - Actions
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Set Load_True[2] = True
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Else - Actions
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Do nothing
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-------- Ltr 2 of user name --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 11, 11)) Equal to Letter2ofusername
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Then - Actions
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Set Load_True[3] = True
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Else - Actions
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-------- ------ YY ------ --------
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For each (Integer B) from 1 to 9, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 12, 13)) Equal to Save_Numbers_RandomY[(Integer B)]
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Then - Actions
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Set Load_True[4] = True
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Else - Actions
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Do nothing
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-------- Score (ZZZ) --------
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For each (Integer B) from 0 to 99, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 14, 16)) Equal to Save_Z[(Integer B)]
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Then - Actions
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Set Load_True[5] = True
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Set IntegerValue_Copy[(Player number of (Triggering player))] = (Integer B)
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Else - Actions
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Do nothing
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-------- ------ A ------ --------
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For each (Integer B) from 1 to 15, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 17, 17)) Equal to Save_Numbers_RandomA[(Integer B)]
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Then - Actions
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Set Load_True[6] = True
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Else - Actions
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Do nothing
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-------- Ltr 1 of user name --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 18, 18)) Equal to Letter1ofusername
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Then - Actions
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Set Load_True[7] = True
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Else - Actions
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-------- ------ WW ------ --------
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For each (Integer B) from 1 to 15, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 19, 20)) Equal to Save_Numbers_RandomW[(Integer B)]
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Then - Actions
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Set Load_True[8] = True
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Else - Actions
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Do nothing
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-
-
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-------- ------ A ------ --------
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For each (Integer B) from 1 to 15, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 21, 21)) Equal to Save_Numbers_RandomA[(Integer B)]
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Then - Actions
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Set Load_True[9] = True
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Else - Actions
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Do nothing
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-
-
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-------- Ltr 1 of user name --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Substring((Entered chat string), 18, 18)) Equal to Letter1ofusername
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Then - Actions
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Set Load_True[6] = True
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Else - Actions
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-------- ------ Check if all Code is true, else do nothing ------ --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Load_True[3] Equal to True
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Load_True[7] Equal to True
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Then - Actions
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Game - Display to (All players matching ((Player((Player number of (Triggering player)))) Equal to (Matching player))) the text: Authorization: |cff...
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Else - Actions
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Game - Display to (All players matching ((Player((Player number of (Triggering player)))) Equal to (Matching player))) the text: Authorization: |cff...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Load_True[1] Equal to True
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Load_True[2] Equal to True
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Load_True[4] Equal to True
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Load_True[5] Equal to True
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Load_True[6] Equal to True
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Load_True[8] Equal to True
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Load_True[9] Equal to True
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Then - Actions
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Game - Display to (All players matching ((Player((Player number of (Triggering player)))) Equal to (Matching player))) the text: Code Data: |cff32cd...
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Else - Actions
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Game - Display to (All players matching ((Player((Player number of (Triggering player)))) Equal to (Matching player))) the text: Code Data: |cffD900...
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-
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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Load_True[1] Equal to True
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Load_True[2] Equal to True
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Load_True[3] Equal to True
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Load_True[4] Equal to True
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Load_True[5] Equal to True
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Load_True[6] Equal to True
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Load_True[7] Equal to True
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Load_True[8] Equal to True
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Load_True[9] Equal to True
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-
-
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Then - Actions
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Game - Display to (All players matching ((Player((Player number of (Triggering player)))) Equal to (Matching player))) the text: |cff0080FFLoading C...
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Set Load_True[1] = False
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Set Load_True[2] = False
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Set Load_True[3] = False
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Set Load_True[4] = False
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Set Load_True[5] = False
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Set Load_True[6] = False
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Set Load_True[7] = False
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Set Load_True[8] = False
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Set Load_True[9] = False
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Player - Add IntegerValue_Copy[(Player number of (Triggering player))] to (Player((Player number of (Triggering player)))) Current gold
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Else - Actions
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Game - Display to (All players) the text: |cffD90000Invaild C...
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Set Load_True[1] = False
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Set Load_True[2] = False
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Set Load_True[3] = False
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Set Load_True[4] = False
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Set Load_True[5] = False
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Set Load_True[6] = False
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Set Load_True[7] = False
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Set Load_True[8] = False
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Set Load_True[9] = False
-
-
-
-
Last edited: