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save and load code system?

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To transfer a single player character to a multiplayer map, you just need to have the EXACT same hero as your transferring, and the same save/load code functions for that hero. It does not need to be hosted, but it does need to be loaded upon the start of the game (generally through typing a code).
 
MrMaestro said:
To transfer a single player character to a multiplayer map, you just need to have the EXACT same hero as your transferring, and the same save/load code functions for that hero. It does not need to be hosted, but it does need to be loaded upon the start of the game (generally through typing a code).
soo pretty much the same object data right? it doesn't have to be the same map? thanks soo much... :D
 
i'm not using EZ code itself.. i modify his system for my map with creating my own protection system..just play betaversion of downtopic...her at 1 page...But at that map i didn't do all what that saving system may do..only several parts.
 
VampireKB said:
i'm not using EZ code itself.. i modify his system for my map with creating my own protection system..just play betaversion of downtopic...her at 1 page...But at that map i didn't do all what that saving system may do..only several parts.
not quite sure i get what you mean, all i want is a system that saves string values and can be transferred from single player to multiplaer maps, woah thats a rather big system huh?
 
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