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In the above tutorials you can learn about leaks and efficient triggering.
This is really a huge part of your map, since it's important for triggers to work efficient, without creating lag.
The description: that's easy... I've also created a tutorial for descriptions, it's in my signature ^^
For the terrain, look at some http://www.hiveworkshop.com/forums/terrain-board-267/legendary-terrains-65435/(the most epic things you've ever seen).
Allright, you can't learn a lot from that, except that your terrain isn't really good -.-
Just find a tutorial, or... this might be a bit too much to ask, but: go outside, walk inside nature... see how it looks and try to remake it.
The damage of objects is really simple to calculate...
If you want the damage to look nice (of course you do!), this is the formula:
Damage = (A + B) - (A + (B * C))
Where A = "Damage Base"
B = "Damage Number of Dice"
C = "Damage Sides per Die"
Allright, this looks complicated, but it isn't...
Basically, if you want to have 10-10 damage, it's like this:
A = 9
B = 1
C = 1
If you want 10-15 damage, it's this:
A = 9 or 5 or... a lot of variations
B = 1 or 5
C = 6 or 2
That's it
Erm, about the items: I somehow believe Runescape has more items... or is this just my imagination?
RS-items aren't hard to create, they're all the same -.-
Another that's best for you not to add, since it's way out of your league: skill levels... (firemaking, fishing, ...).
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