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RPGSkeletonWarrior

Submitted by Mephestrial
This bundle is marked as approved. It works and satisfies the submission rules.
A skeletal warrior modified for RPG styled maps.
Features

-Completely unarmed
-New animations
-Compatible with attachments made for the human villager
-Usable as both a hero and a normal unit.
-Both left-handed and right-handed shields will attach as left-handed shields if the correct attachment point is used.
-Attack One Melee animations.
-Attack Two Bow Animations.

Attachment Points

Melee Weapon: Weapon, Right
Bow Weapon: Weapon, Left
Right Handed Shield: Sprite, Right
Left Handed Shield: Sprite, Left
Gauntlets: Hand
Boots: Foot
Armor: Chest
Helmet: Head

Changelog

10/16/2010
-Removed an useless extra blank animation
-Added head attachment reference
-Re-added Decay Anim
-Replaced death sword and shield with attachment points.
-Fix the Decay Anim again.
10/18/2010
-Shoulder spikes removed
-Shoulders scaled down
-Shield attachment point changed
-New screenshot
10/25/2010
-Re-added Portrait model.
10/31/2010
-Added anims for Bow usage.


Keywords:
rpg, skeleton, undead, defend, spin, attachment, right handed, equipable
Contents

RPGSkeletonWarrior (Model)

RPGSkeletonWarrior (Model)

Reviews
Moderator
21:25, 18th Oct 2010 anarchianbedlam: looks good, could be useful, works ingame. approved.
  1. SpiritTauren

    SpiritTauren

    Joined:
    Mar 10, 2009
    Messages:
    173
    Resources:
    1
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    I changed version of war 3. Even checked on friend's PC. That portrait still seems to be broken.
    Sorry for being that annoying. It's just me being skeleton models fan.
     
  2. P4C-M4N

    P4C-M4N

    Joined:
    Oct 23, 2010
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    Useful model!
     
  3. SpiritTauren

    SpiritTauren

    Joined:
    Mar 10, 2009
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    Sorry for being lame. In the archive I found only read-me and RPGSkeleton.mdx
    No portrait in that archive.

    Should I add an extracted portrait of skeleton on my own?
     
  4. Adiktuz

    Adiktuz

    Joined:
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    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    downloaded it, there is no portrait model included... maybe you forgot?
     
  5. Mephestrial

    Mephestrial

    Joined:
    Jun 22, 2007
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    Icons:
    16
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    Maps:
    2
    Tutorials:
    1
    Resources:
    60
    I just re-uploaded the model & portrait model so it should work now.
     
  6. SpiritTauren

    SpiritTauren

    Joined:
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    Yep, it works perfectly now.
    Thx a lot. I've been w8ing for such skeleton for months :p
     
  7. modafoka

    modafoka

    Joined:
    Aug 30, 2005
    Messages:
    162
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    4/5

    Suggestions:

    - add bow/crossbow animations
    - add two handed weapon animation


    This model is great and the only reason i am not using it is because i was planning on using it along with the villager model, but the villager model has animations that the skeleton doesn't, making the skeleton a bit lacking.

    Girlfriend: Cute villager model, what can it do?
    Me: It can equip different weapons and armors and what not.
    Girlfriend: Awesome! and whats that behind him?
    Me: A Skeleton villager type of unit.
    Girlfriend: Wicked! Can it do the same as the villager?
    Me: Almost, expect it lacks animations to hold bows or two-handed weapons
    Girlfriend: Sounds like skeletons suck, i want to use the villager!
     
  8. Adiktuz

    Adiktuz

    Joined:
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    Spells:
    16
    Tutorials:
    1
    JASS:
    2
    Resources:
    23
    now its EPIC!!! bow animations hurray!...

    PS: can you also do a dual gun animation?
     
  9. modafoka

    modafoka

    Joined:
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    Changed by rating to 5/5. The model is now versatile, but of course theres room for improvement which is always good. My suggestion is keep in mind what type of skeleton rpg model you want it to become. If you main for a fantasy rpg model, animations such as
    bow, crossbow, one hand attack, two hand attack (useful for two-handed swords and hammers), unarmed attack (useful for a monk class), are very, very, useful however animations such as a dualgun wielding might add unnecessary animations. Perhaps the most logical thing would be to make a different model that supports basic melee animations and ranged animations for guns and the lot.
     
  10. Shadowraze

    Shadowraze

    Joined:
    Nov 3, 2010
    Messages:
    54
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    1
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    1
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    AAwesome! No discussion 5/5!
     
  11. Fico7

    Fico7

    Joined:
    Oct 16, 2010
    Messages:
    4
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    Does anyone know how to make agood saving code ? I'm thinking of creating a good large rpg map.
    Only problem is I don't know how to make a save code (that saves hero levels, items, gold, lumber).

    If anyone knows plz mail me on killa.kan7@gmail.com so we can talk about it. Ty.
     
  12. ssc

    ssc

    Joined:
    Apr 24, 2011
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    awsome
     
  13. Astromen2009

    Astromen2009

    Joined:
    Dec 17, 2009
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    permission to edit? pls :3
     
  14. Astaroth Zion

    Astaroth Zion

    Joined:
    Feb 13, 2011
    Messages:
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    Great Work, from now on I will also test my attachment o this model.
     
  15. DESTROYER123

    DESTROYER123

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    This is so cool n' useful!!!!
    5/5:goblin_good_job: